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beer.py
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import pygame
from pygame.sprite import Sprite
class Beer(Sprite):
"""A class for an single alcohol in the pack."""
def __init__(self, ac_game, image_path):
"""Initialize alcohol and set its starting position."""
super().__init__()
self.screen = ac_game.screen
self.settings = ac_game.settings
# Load the beer image and set its rect attribute.
self.image = pygame.image.load(image_path)
self.rect = self.image.get_rect()
#Start each new beer near the top left of the screen.
self.rect.x = self.rect.width
self.rect.y = self.rect.height
#Store the beer's exact horizontal position.
self.x = float(self.rect.x)
def check_edges(self):
"""Return True if alcohol is at edge of screen."""
screen_rect = self.screen.get_rect()
return (self.rect.right >= screen_rect.right) or (self.rect.left <= 0)
def update(self):
"""Move alcohol right or left."""
self.x += self.settings.beer_speed * self.settings.pack_direction
self.rect.x = self.x