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The USD_USE_ASSET environment variable has to be explicitly enabled to allow the USDC file format to use the Asset Resolver system when saving/loading files. A commit message for the commit that adds this environment variable mentions that enabling USDC_USE_ASSET causes issues on Windows:
The new testUsdFileFormats_asset test exposed a pre-existing issue with saving .usdc files when
using the ArAsset-based codepath and an ArFilesystemAsset to read .usdc files on Windows. This
codepath isn't typically used; it's meant to handle non-file backed .usdc assets so we hadn't seen
it until now. The test is disabled for now while we look into a fix.
Description of Issue
The
USD_USE_ASSET
environment variable has to be explicitly enabled to allow the USDC file format to use the Asset Resolver system when saving/loading files. A commit message for the commit that adds this environment variable mentions that enablingUSDC_USE_ASSET
causes issues on Windows:Commit
The behaviour when
USD_USE_ASSET
is enabled should be the default to allow USDC files to be used with the AR system as users would expect.Steps to Reproduce
AssetResolver
& associatedArWritableAsset
&ArAsset
which handles a given asset path format.usdc
file format with the asset path formatUSD_USE_ASSET
is explicitly enabled, and will instead try to save to the file systemSystem Information (OS, Hardware)
Package Versions
OpenUSD 23.05 - VFX Platform 2023
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