You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
Importing a usd that was exported with RFM shaders where the shading network has a PxrSeExpr crashes maya.
The usd file seem to be correct when viewed in usdview or usdedit
Correction to the issue causes:
It turned out that maya was crashing because the object has creased edges and is being imported by maya file->import from maya interface... so there is nothing to be done with SeExpr itself.
Using usdImport directly to import the USD, then everything works as expected.
Note: the issue of crashing when using Maya file->import is reported already in different ticket.
Importing a usd that was exported with RFM shaders where the shading network has a PxrSeExpr crashes maya.
The usd file seem to be correct when viewed in usdview or usdedit
has_seExpr.usda.tar.gz
The text was updated successfully, but these errors were encountered: