Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Importing in Maya a usd with RFM shader contains PxrSeExpr #42

Closed
BSalem opened this issue Sep 3, 2016 · 2 comments
Closed

Importing in Maya a usd with RFM shader contains PxrSeExpr #42

BSalem opened this issue Sep 3, 2016 · 2 comments

Comments

@BSalem
Copy link

BSalem commented Sep 3, 2016

Importing a usd that was exported with RFM shaders where the shading network has a PxrSeExpr crashes maya.
The usd file seem to be correct when viewed in usdview or usdedit

has_seExpr.usda.tar.gz

@BSalem BSalem changed the title Importing usd with RFM shader contains PxrSeExpr Importing in Maya a usd with RFM shader contains PxrSeExpr Sep 3, 2016
@jtran56
Copy link

jtran56 commented Sep 6, 2016

Filed as internal issue #136889.

@BSalem
Copy link
Author

BSalem commented Sep 12, 2016

Correction to the issue causes:
It turned out that maya was crashing because the object has creased edges and is being imported by maya file->import from maya interface... so there is nothing to be done with SeExpr itself.
Using usdImport directly to import the USD, then everything works as expected.
Note: the issue of crashing when using Maya file->import is reported already in different ticket.

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
None yet
Projects
None yet
Development

No branches or pull requests

2 participants