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UDIM higher than 1100 is broken in usdview #1846
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Looking at the code, I may have the found the cause. I found this line in 2 files USD-21.11\pxr\imaging\hdSt\udimTextureObject.cpp:44 Since UDIM supports up to 9999, ending at 1100 may seems limited. Although I also agree that it is not common for UDIM to go over 1100. Any thoughts? Thanks, |
Hi @zephchai , I would propose that the "fix" for this Issue be actually documenting the limit here (which I'm surprised isn't there already)? --spiff |
Hi @spiffmon, Thanks for your reply. We do have assets going over the limit but I will let people in production know about this and hopefully they can work within the limit. And I agree this should be documented. Thanks again. I will close this issue then. |
@zephchai , I'm reopening the issue because it explains the issue well, and it can serve as a task for us to do the documentation, and possibly the configurability that Colin E mentioned on usd-interest. |
Filed as internal issue #USD-7356 |
Description of Issue
Hi,
I found a problem when viewing an asset that has udim higher than 1100 in usdview.
The usd version I am using is 21.11. It works fine if I shift the UV within 1100 so it looks like the texture is not being read if the udim is higher than 1100.
I have attached an example in the zip file to illustrate the problem.
udim_bug.zip
Steps to Reproduce
System Information (OS, Hardware)
Windows10, Kubuntu 18.04
Package Versions
USD 21.11 and earlier
Thanks
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