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(Item Challenge) Track per player #2

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dvdcd opened this issue Aug 12, 2018 · 4 comments
Open

(Item Challenge) Track per player #2

dvdcd opened this issue Aug 12, 2018 · 4 comments
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enhancement New feature or request Item challenge This issue references the item challenge datapack

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@dvdcd
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dvdcd commented Aug 12, 2018

I'd like to use this on a multiplayer server as a sort of race to the finish. at the moment i can't because the challenge is tracked globally.

@Plagiatus Plagiatus added enhancement New feature or request Item challenge This issue references the item challenge datapack labels Aug 12, 2018
@Plagiatus Plagiatus self-assigned this Aug 12, 2018
@Plagiatus
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The problem with this is, that you cannot know which player actually put in which item into the chest, making the correct detection basically impossible.
I may be able to set something up that allows you to have one shrine per person, would that work for you?

@dvdcd
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dvdcd commented Aug 13, 2018

Yeah! another idea is to have a modular shrine with multiple chests inside or something. Or even better (i'm just brainstorming at this point) Can you do some sort of test for the player that's closest to the chest and have that player unlock the advancement? (Thanks for the fast response btw)

@Plagiatus
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the "closest player" thing was the obvious first approach to this, but what if multiple people are close to the shrine at the same time? you can't rely on players not trying to get closer to the chest to steal opponents points tbh.
but you could modify the shrine with some redstone so only one person at a time can be inside? 🤔

@dvdcd
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dvdcd commented Aug 13, 2018

Yeah, so can you test if a player is inside the shrine and then place a redstone block under a iron door to lock it?

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Labels
enhancement New feature or request Item challenge This issue references the item challenge datapack
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