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Feature request to load swing.prc from /motion in tandem with animations, allow users to edit parameters within program to preview swing bone physics changes.
The text was updated successfully, but these errors were encountered:
This would definitely be a cool feature, but adding an accurate recreation of the game's physics engine would be non trivial. I wouldn't expect something like this to happen any time soon unless someone is willing to invest a lot of time into it.
I've thought of something else: enabling a visual representation of the spheres/ellipsoids/etc and collision boundaries that are loaded from swing.prc. While implementing the physics is a big, crazy ask, I think this might be a good compromise. Being able to resize these boundaries in program would help in the creation of and understanding of how the game treats its physics bound objects.
We have all the necessary code to load prc files and code to render all the shapes we would need (spheres, capsules, etc). While it's not a big priority at the moment, this is definitely something that could show up in a future release.
Feature request to load swing.prc from /motion in tandem with animations, allow users to edit parameters within program to preview swing bone physics changes.
The text was updated successfully, but these errors were encountered: