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pokemon_catch_worker.py
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pokemon_catch_worker.py
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# -*- coding: utf-8 -*-
from __future__ import absolute_import
import os
import time
import json
import sys
from collections import OrderedDict
from random import random, randrange, uniform
from pokemongo_bot import inventory
from pokemongo_bot.base_task import BaseTask
from pokemongo_bot.human_behaviour import sleep, action_delay
from pokemongo_bot.inventory import Pokemon
from pokemongo_bot.worker_result import WorkerResult
from pokemongo_bot.base_dir import _base_dir
from datetime import datetime, timedelta
from .utils import getSeconds
CATCH_STATUS_SUCCESS = 1
CATCH_STATUS_FAILED = 2
CATCH_STATUS_VANISHED = 3
CATCH_STATUS_MISSED = 4
ENCOUNTER_STATUS_SUCCESS = 1
ENCOUNTER_STATUS_NOT_IN_RANGE = 5
ENCOUNTER_STATUS_POKEMON_INVENTORY_FULL = 7
INCENSE_ENCOUNTER_AVAILABLE = 1
INCENSE_ENCOUNTER_NOT_AVAILABLE = 2
ITEM_POKEBALL = 1
ITEM_GREATBALL = 2
ITEM_ULTRABALL = 3
ITEM_RAZZBERRY = 701
ITEM_PINAPBERRY = 705
ITEM_GOLDEN_RAZZ_BERRY = 706
DEFAULT_UNSEEN_AS_VIP = True
LOGIC_TO_FUNCTION = {
'or': lambda x, y, z: x or y or z,
'and': lambda x, y, z: x and y and z,
'orand': lambda x, y, z: x or y and z,
'andor': lambda x, y, z: x and y or z
}
DEBUG_ON = False
class PokemonCatchWorker(BaseTask):
def __init__(self, pokemon, bot, config={}):
self.pokemon = pokemon
# Load CatchPokemon config if no config supplied
if not config:
for value in bot.workers:
if hasattr(value, 'catch_pokemon'):
config = value.config
self.config = config
super(PokemonCatchWorker, self).__init__(bot, config)
if self.config.get('debug', False): DEBUG_ON = True
def initialize(self):
self.position = self.bot.position
self.pokemon_list = self.bot.pokemon_list
self.inventory = inventory.items()
self.pokedex = inventory.pokedex()
self.spawn_point_guid = ''
self.response_key = ''
self.response_status_key = ''
self.rest_completed = False
self.caught_last_24 = 0
#Config
self.min_ultraball_to_keep = self.config.get('min_ultraball_to_keep', 10)
self.berry_threshold = self.config.get('berry_threshold', 0.35)
self.golden_razz_threshold = self.config.get('golden_razz_threshold', 0.1)
self.golden_razz_to_keep = self.config.get('golden_razz_to_keep', 30)
self.use_golden_razz_on_vip_only = self.config.get('use_golden_razz_on_vip_only', True)
self.vip_berry_threshold = self.config.get('vip_berry_threshold', 0.9)
self.treat_unseen_as_vip = self.config.get('treat_unseen_as_vip', DEFAULT_UNSEEN_AS_VIP)
self.daily_catch_limit = self.config.get('daily_catch_limit', 500)
self.use_pinap_on_vip = self.config.get('use_pinap_on_vip', False)
self.pinap_on_level_below = self.config.get('pinap_on_level_below', 0)
self.pinap_operator = self.config.get('pinap_operator', "or")
self.pinap_ignore_threshold = self.config.get('pinap_ignore_threshold', False)
self.vanish_settings = self.config.get('vanish_settings', {})
self.consecutive_vanish_limit = self.vanish_settings.get('consecutive_vanish_limit', 10)
self.rest_duration_min = getSeconds(self.vanish_settings.get('rest_duration_min', "02:00:00"))
self.rest_duration_max = getSeconds(self.vanish_settings.get('rest_duration_max', "04:00:00"))
self.catch_throw_parameters = self.config.get('catch_throw_parameters', {})
self.catch_throw_parameters_spin_success_rate = self.catch_throw_parameters.get('spin_success_rate', 0.6)
self.catch_throw_parameters_excellent_rate = self.catch_throw_parameters.get('excellent_rate', 0.1)
self.catch_throw_parameters_great_rate = self.catch_throw_parameters.get('great_rate', 0.5)
self.catch_throw_parameters_nice_rate = self.catch_throw_parameters.get('nice_rate', 0.3)
self.catch_throw_parameters_normal_rate = self.catch_throw_parameters.get('normal_rate', 0.1)
self.catch_throw_parameters_hit_rate = self.catch_throw_parameters.get('hit_rate', 0.8)
self.catchsim_config = self.config.get('catch_simulation', {})
self.catchsim_catch_wait_min = self.catchsim_config.get('catch_wait_min', 2)
self.catchsim_catch_wait_max = self.catchsim_config.get('catch_wait_max', 6)
self.catchsim_flee_count = int(self.catchsim_config.get('flee_count', 3))
self.catchsim_flee_duration = self.catchsim_config.get('flee_duration', 2)
self.catchsim_berry_wait_min = self.catchsim_config.get('berry_wait_min', 2)
self.catchsim_berry_wait_max = self.catchsim_config.get('berry_wait_max', 3)
self.catchsim_changeball_wait_min = self.catchsim_config.get('changeball_wait_min', 2)
self.catchsim_changeball_wait_max = self.catchsim_config.get('changeball_wait_max', 3)
self.catchsim_newtodex_wait_min = self.catchsim_config.get('newtodex_wait_min', 20)
self.catchsim_newtodex_wait_max = self.catchsim_config.get('newtodex_wait_max', 30)
self.smart_pinap_enabled = self.config.get('smart_pinap_enabled', False)
self.smart_pinap_threshold = self.config.get('smart_pinap_threshold', 0.85)
self.smart_pinap_to_keep = self.config.get('smart_pinap_to_keep', 3)
############################################################################
# public methods
############################################################################
def work(self, response_dict=None):
if self.daily_catch_limit > 500:
if not hasattr(self.bot, "no_notify_until") or self.bot.no_notify_until <= datetime.now():
self.logger.warning("BE WARNED! The total catch limit in 72 hours is 1500!")
self.logger.warning("Setting your daily limit to %s might get you account flagged or banned!" % self.daily_catch_limit)
sleep(5)
self.bot.no_notify_until = datetime.now() + timedelta(minutes=5)
response_dict = response_dict or self.create_encounter_api_call()
# validate response
if not response_dict:
return WorkerResult.ERROR
responses = response_dict['responses']
response = responses[self.response_key]
if response[self.response_status_key] != ENCOUNTER_STATUS_SUCCESS and response[self.response_status_key] != INCENSE_ENCOUNTER_AVAILABLE:
if response[self.response_status_key] == ENCOUNTER_STATUS_NOT_IN_RANGE:
self.emit_event('pokemon_not_in_range', formatted='Pokemon went out of range!')
elif response[self.response_status_key] == INCENSE_ENCOUNTER_NOT_AVAILABLE:
self.emit_event('pokemon_not_in_range', formatted='Incensed Pokemon went out of range!')
elif response[self.response_status_key] == ENCOUNTER_STATUS_POKEMON_INVENTORY_FULL:
self.emit_event('pokemon_inventory_full', formatted='Your Pokemon inventory is full! Could not catch!')
return WorkerResult.ERROR
# get pokemon data
pokemon_data = response['wild_pokemon']['pokemon_data'] if 'wild_pokemon' in response else response['pokemon_data']
pokemon = Pokemon(pokemon_data)
# check if vip pokemon
is_vip = self._is_vip_pokemon(pokemon)
# skip ignored pokemon
if (not self._should_catch_pokemon(pokemon) and not is_vip) or self.bot.catch_disabled:
if not hasattr(self.bot,'skipped_pokemon'):
self.bot.skipped_pokemon = []
# Check if pokemon already skipped and suppress alert if so
for skipped_pokemon in self.bot.skipped_pokemon:
if pokemon.pokemon_id == skipped_pokemon.pokemon_id and \
pokemon.cp_exact == skipped_pokemon.cp_exact and \
pokemon.ivcp == skipped_pokemon.ivcp:
return WorkerResult.SUCCESS
if self.bot.catch_disabled:
self.logger.info("Not catching {}. All catching tasks are currently disabled until {}.".format(pokemon,self.bot.catch_resume_at.strftime("%H:%M:%S")))
# Add the encounter_id to the Pokemon
pokemon.encounter_id = self.pokemon['encounter_id']
self.bot.skipped_pokemon.append(pokemon)
self.emit_event(
'pokemon_appeared',
formatted='Skip ignored {pokemon}! (CP: {cp} IV: {iv} A/D/S: {iv_display} Shiny: {shiny})',
data={
'pokemon': pokemon.name,
'cp': str(int(pokemon.cp)),
'iv': str(pokemon.iv),
'iv_display': str(pokemon.iv_display),
'shiny': pokemon.shiny,
}
)
return WorkerResult.SUCCESS
if inventory.items().get(ITEM_POKEBALL).count < 1:
if inventory.items().get(ITEM_GREATBALL).count < 1:
if inventory.items().get(ITEM_ULTRABALL).count < 1:
return WorkerResult.ERROR
elif (not is_vip) and inventory.items().get(ITEM_ULTRABALL).count <= self.min_ultraball_to_keep:
return WorkerResult.ERROR
# log encounter
self.emit_event(
'pokemon_appeared',
formatted='A wild {} appeared! (CP: {} IV: {} A/D/S: {} NCP: {} Shiny: {})'.format(pokemon.name, pokemon.cp, pokemon.iv, pokemon.iv_display, round(pokemon.cp_percent, 2),pokemon.shiny, ),
data={
'pokemon': pokemon.name,
'ncp': round(pokemon.cp_percent, 2),
'cp': pokemon.cp,
'iv': pokemon.iv,
'iv_display': pokemon.iv_display,
'encounter_id': self.pokemon['encounter_id'],
'latitude': self.pokemon['latitude'],
'longitude': self.pokemon['longitude'],
'pokemon_id': pokemon.pokemon_id,
'shiny': pokemon.shiny,
}
)
# simulate app
time.sleep(3)
# check for VIP pokemon
if is_vip:
self.emit_event('vip_pokemon', formatted='This is a VIP pokemon. Catch!!!')
# check catch limits before catch
with self.bot.database as conn:
c = conn.cursor()
c.execute("SELECT DISTINCT COUNT(encounter_id) FROM catch_log WHERE dated >= datetime('now','-1 day')")
result = c.fetchone()
while True:
if result[0] < self.daily_catch_limit:
# catch that pokemon!
encounter_id = self.pokemon['encounter_id']
catch_rate_by_ball = [0] + response['capture_probability']['capture_probability'] # offset so item ids match indces
self._do_catch(pokemon, encounter_id, catch_rate_by_ball, is_vip=is_vip)
#We need to continue all tasks when we are ok
return WorkerResult.SUCCESS
break
else:
self.emit_event('catch_limit', formatted='WARNING! You have reached your daily catch limit')
sys.exit(2)
break
# simulate app
time.sleep(5)
#We need to continue all tasks when we are ok
return WorkerResult.SUCCESS
def create_encounter_api_call(self):
encounter_id = self.pokemon['encounter_id']
player_latitude = self.pokemon['latitude']
player_longitude = self.pokemon['longitude']
request = self.bot.api.create_request()
if 'spawn_point_id' in self.pokemon:
spawn_point_id = self.pokemon['spawn_point_id']
self.spawn_point_guid = spawn_point_id
self.response_key = 'ENCOUNTER'
self.response_status_key = 'status'
request.encounter(
encounter_id=encounter_id,
spawn_point_id=spawn_point_id,
player_latitude=player_latitude,
player_longitude=player_longitude
)
elif 'fort_id' in self.pokemon:
fort_id = self.pokemon['fort_id']
self.spawn_point_guid = fort_id
self.response_key = 'DISK_ENCOUNTER'
self.response_status_key = 'result'
request.disk_encounter(
encounter_id=encounter_id,
fort_id=fort_id,
player_latitude=player_latitude,
player_longitude=player_longitude
)
else:
# This must be a incensed mon
self.response_key = 'INCENSE_ENCOUNTER'
self.response_status_key = 'result'
request.incense_encounter(
encounter_id=encounter_id,
encounter_location=self.pokemon['encounter_location']
)
return request.call()
############################################################################
# helpers
############################################################################
def _pokemon_matches_config(self, config, pokemon, default_logic='and'):
pokemon_config = config.get(pokemon.name, config.get('any'))
if not pokemon_config:
return False
catch_results = {
'ncp': False,
'cp': False,
'iv': False,
'fa': True,
'ca': True
}
catch_logic = pokemon_config.get('logic', default_logic)
current_owned = [p for p in inventory.pokemons().all() if p.name == pokemon.name]
candies = inventory.candies().get(pokemon.pokemon_id).quantity
threshold = pokemon_config.get('candy_threshold', -1)
if threshold > 0 and candies >= threshold: # Got enough candies
return False
if pokemon_config.get('never_catch', False):
return False
if pokemon_config.get('always_catch', False):
return True
if pokemon_config.get('only_catch_better_cp', False):
# If we don't have the Pokemon, this always returns true
if len(current_owned) == 0:
return True
# Catch only if better CP
current_owned.sort(key=lambda p: p.cp)
if pokemon.cp > current_owned[0].cp:
return True
else:
return False
if pokemon_config.get('only_catch_better_iv', False):
# If we don't have the Pokemon, this always returns true
if len(current_owned) == 0:
return True
# Catch only if better CP
current_owned.sort(key=lambda p: p.iv)
if current_owned[0].iv == 1:
# Already have a perfect Pokemon, checking CP
if pokemon.cp > current_owned[0].cp:
return True
else:
return False
# Check the IV
if pokemon.iv > current_owned[0].iv:
return True
else:
return False
if pokemon_config.get('catch_above_ncp',-1) >= 0:
if pokemon.cp_percent >= pokemon_config.get('catch_above_ncp'):
catch_results['ncp'] = True
if pokemon_config.get('catch_above_cp',-1) >= 0:
if pokemon.cp >= pokemon_config.get('catch_above_cp'):
catch_results['cp'] = True
if pokemon_config.get('catch_below_cp',-1) >= 0:
if pokemon.cp <= pokemon_config.get('catch_below_cp'):
catch_results['cp'] = True
if pokemon_config.get('catch_above_iv',-1) >= 0:
if pokemon.iv > pokemon_config.get('catch_above_iv', pokemon.iv):
catch_results['iv'] = True
catch_results['fa'] = ( len(pokemon_config.get('fast_attack', [])) == 0 or unicode(pokemon.fast_attack) in map(lambda x: unicode(x), pokemon_config.get('fast_attack', [])))
catch_results['ca'] = ( len(pokemon_config.get('charged_attack', [])) == 0 or unicode(pokemon.charged_attack) in map(lambda x: unicode(x), pokemon_config.get('charged_attack', [])))
self.bot.logger.debug("Our comparison results: FA: {}, CA: {}, CP: {}, NCP: {}, IV: {}".format(catch_results['fa'], catch_results['ca'], catch_results['cp'], catch_results['ncp'], catch_results['iv']))
# check if encountered pokemon is our locked pokemon
if self.bot.capture_locked and self.bot.capture_locked != pokemon.pokemon_id:
self.bot.logger.debug("Pokemon locked!")
return False
# build catch results
cr = {
'ncp': False,
'cp': False,
'iv': False
}
if catch_logic == 'and':
cr['ncp'] = True,
cr['cp'] = True,
cr['iv'] = True
elif catch_logic == 'andor':
cr['ncp'] = True,
cr['cp'] = True
elif catch_logic == 'orand':
cr['cp'] = True,
cr['iv'] = True
if pokemon_config.get('catch_above_ncp',-1) >= 0: cr['ncp'] = catch_results['ncp']
if pokemon_config.get('catch_above_cp',-1) >= 0: cr['cp'] = catch_results['cp']
if pokemon_config.get('catch_below_cp',-1) >= 0: cr['cp'] = catch_results['cp']
if pokemon_config.get('catch_above_iv',-1) >= 0: cr['iv'] = catch_results['iv']
if DEBUG_ON:
print "Debug information for match rules..."
print "catch_results ncp = {}".format(catch_results['ncp'])
print "catch_results cp = {}".format(catch_results['cp'])
print "catch_results iv = {}".format(catch_results['iv'])
print "cr = {}".format(cr)
print "catch_above_ncp = {}".format(pokemon_config.get('catch_above_ncp'))
print "catch_above_cp iv = {}".format(pokemon_config.get('catch_above_cp'))
print "catch_below_cp iv = {}".format(pokemon_config.get('catch_below_cp'))
print "catch_above_iv iv = {}".format(pokemon_config.get('catch_above_iv'))
print "Pokemon {}".format(pokemon.name)
print "pokemon ncp = {}".format(pokemon.cp_percent)
print "pokemon cp = {}".format(pokemon.cp)
print "pokemon iv = {}".format(pokemon.iv)
print "catch logic = {}".format(catch_logic)
if LOGIC_TO_FUNCTION[catch_logic](*cr.values()):
return catch_results['fa'] and catch_results['ca']
else:
return False
def _should_catch_pokemon(self, pokemon):
return self._pokemon_matches_config(self.bot.config.catch, pokemon)
def _is_vip_pokemon(self, pokemon):
# having just a name present in the list makes them vip
# Not seen pokemons also will become vip if it's not disabled in config
if self.bot.config.vips.get(pokemon.name) == {} or (self.treat_unseen_as_vip and not self.pokedex.seen(pokemon.pokemon_id)):
return True
# Treat all shiny pokemon as VIP!
if pokemon.shiny:
return True
return self._pokemon_matches_config(self.bot.config.vips, pokemon, default_logic='or')
def _pct(self, rate_by_ball):
return '{0:.2f}'.format(rate_by_ball * 100)
def _use_berry(self, berry_id, berry_count, encounter_id, catch_rate_by_ball, current_ball):
# Delay to simulate selecting berry
action_delay(self.catchsim_berry_wait_min, self.catchsim_berry_wait_max)
new_catch_rate_by_ball = []
self.emit_event(
'pokemon_catch_rate',
level='debug',
formatted='Catch rate of {catch_rate} with {ball_name} is low. Throwing {berry_name} (have {berry_count})',
data={
'catch_rate': self._pct(catch_rate_by_ball[current_ball]),
'ball_name': self.inventory.get(current_ball).name,
'berry_name': self.inventory.get(berry_id).name,
'berry_count': berry_count
}
)
request = self.bot.api.create_request()
request.use_item_encounter(item=berry_id,
encounter_id=encounter_id,
spawn_point_guid=self.spawn_point_guid)
response_dict = request.call()
responses = response_dict['responses']
if response_dict['status_code'] == 1:
# update catch rates using multiplier
if 'capture_probability' in responses['USE_ITEM_ENCOUNTER']:
for rate in catch_rate_by_ball:
new_catch_rate_by_ball.append(float(responses['USE_ITEM_ENCOUNTER']['capture_probability']['capture_probability'][current_ball-1]))
self.emit_event(
'threw_berry',
formatted="Threw a {berry_name}! Catch rate with {ball_name} is now: {new_catch_rate}",
data={
'berry_name': self.inventory.get(berry_id).name,
'ball_name': self.inventory.get(current_ball).name,
'new_catch_rate': self._pct(new_catch_rate_by_ball[current_ball])
}
)
# softban?
else:
new_catch_rate_by_ball = catch_rate_by_ball
self.bot.softban = True
self.emit_event(
'softban',
level='warning',
formatted='Failed to use berry. You may be softbanned.'
)
with self.bot.database as conn:
c = conn.cursor()
c.execute("SELECT COUNT(name) FROM sqlite_master WHERE type='table' AND name='softban_log'")
result = c.fetchone()
while True:
if result[0] == 1:
source = str("PokemonCatchWorker")
status = str("Possible Softban")
conn.execute('''INSERT INTO softban_log (status, source) VALUES (?, ?)''', (status, source))
break
else:
self.emit_event(
'softban_log',
sender=self,
level='info',
formatted="softban_log table not found, skipping log"
)
# unknown status code
else:
new_catch_rate_by_ball = catch_rate_by_ball
self.emit_event(
'threw_berry_failed',
formatted='Unknown response when throwing berry: {status_code}.',
data={
'status_code': response_dict['status_code']
}
)
return new_catch_rate_by_ball
def _do_catch(self, pokemon, encounter_id, catch_rate_by_ball, is_vip=False):
# settings that may be exposed at some point
"""
:type pokemon: Pokemon
"""
if self.use_pinap_on_vip and is_vip and pokemon.level <= self.pinap_on_level_below and self.pinap_operator == "and":
berry_id = ITEM_PINAPBERRY
else:
berry_id = ITEM_RAZZBERRY
if self.pinap_operator == "or":
if (self.use_pinap_on_vip and is_vip) or (pokemon.level <= self.pinap_on_level_below):
berry_id = ITEM_PINAPBERRY
berry_count = self.inventory.get(berry_id).count
ball_count = {}
for ball_id in [ITEM_POKEBALL, ITEM_GREATBALL, ITEM_ULTRABALL]:
ball_count[ball_id] = self.inventory.get(ball_id).count
# use `min_ultraball_to_keep` from config if is not None
min_ultraball_to_keep = ball_count[ITEM_ULTRABALL]
if self.min_ultraball_to_keep is not None and self.min_ultraball_to_keep >= 0:
min_ultraball_to_keep = self.min_ultraball_to_keep
maximum_ball = ITEM_GREATBALL if ball_count[ITEM_ULTRABALL] < min_ultraball_to_keep else ITEM_ULTRABALL
ideal_catch_rate_before_throw = self.vip_berry_threshold if is_vip else self.berry_threshold
ideal_catch_rate_before_throw = 1 if self.pinap_ignore_threshold and berry_id == ITEM_PINAPBERRY else ideal_catch_rate_before_throw
used_berry = False
original_catch_rate_by_ball = catch_rate_by_ball
if DEBUG_ON:
print "Pokemon Level: " + str(pokemon.level) + " Berries count: " + str(berry_count) + " Berries ID: " + str(berry_id) + " Catch rate: " + str(ideal_catch_rate_before_throw)
while True:
# find lowest available ball
current_ball = ITEM_POKEBALL
while ball_count[current_ball] == 0 and current_ball < maximum_ball:
current_ball += 1
if ball_count[current_ball] == 0:
self.emit_event('no_pokeballs', formatted='No pokeballs left! Fleeing...')
return WorkerResult.ERROR
# check future ball count
num_next_balls = 0
next_ball = current_ball
while next_ball < maximum_ball:
next_ball += 1
num_next_balls += ball_count[next_ball]
# If pinap berry is not enough, use razz berry
if berry_count == 0 and berry_id == ITEM_PINAPBERRY:
berry_id = ITEM_RAZZBERRY
ideal_catch_rate_before_throw = self.vip_berry_threshold if is_vip else self.berry_threshold
berry_count = self.inventory.get(berry_id).count
# check if we've got berries to spare
berries_to_spare = berry_count > 0 if is_vip else berry_count > num_next_balls + 30
changed_ball = False
# Golden Razz: Use golden razz
if (self.use_golden_razz_on_vip_only==is_vip) or (self.use_golden_razz_on_vip_only == False):
# Golden Razz: Use golden razz when catch rate is low, keep some for raid
if (self.inventory.get(ITEM_GOLDEN_RAZZ_BERRY).count > self.golden_razz_to_keep and catch_rate_by_ball[current_ball] < self.golden_razz_threshold):
berry_id = ITEM_GOLDEN_RAZZ_BERRY
berry_count = self.inventory.get(berry_id).count
new_catch_rate_by_ball = self._use_berry(berry_id, berry_count, encounter_id, catch_rate_by_ball, current_ball)
self.inventory.get(berry_id).remove(1)
berry_count -= 1
used_berry = True
# SMART_PINAP: Use pinap when high catch rate, but spare some for VIP with high catch rate
if self.smart_pinap_enabled and ( (not is_vip and self.inventory.get(ITEM_PINAPBERRY).count > self.smart_pinap_to_keep and catch_rate_by_ball[current_ball] > self.smart_pinap_threshold) or (is_vip and self.inventory.get(ITEM_PINAPBERRY).count > 0 and catch_rate_by_ball[current_ball] >= self.vip_berry_threshold) ) and not used_berry:
berry_id = ITEM_PINAPBERRY
berry_count = self.inventory.get(berry_id).count
new_catch_rate_by_ball = self._use_berry(berry_id, berry_count, encounter_id, catch_rate_by_ball, current_ball)
self.inventory.get(berry_id).remove(1)
berry_count -= 1
used_berry = True
# use a berry if we are under our ideal rate and have berries to spare
if catch_rate_by_ball[current_ball] < ideal_catch_rate_before_throw and berries_to_spare and not used_berry:
new_catch_rate_by_ball = self._use_berry(berry_id, berry_count, encounter_id, catch_rate_by_ball, current_ball)
if new_catch_rate_by_ball != catch_rate_by_ball:
catch_rate_by_ball = new_catch_rate_by_ball
self.inventory.get(berry_id).remove(1)
berry_count -= 1
used_berry = True
# pick the best ball to catch with
best_ball = current_ball
while best_ball < maximum_ball:
best_ball += 1
if catch_rate_by_ball[current_ball] < ideal_catch_rate_before_throw and ball_count[best_ball] > 0:
# if current ball chance to catch is under our ideal rate, and player has better ball - then use it
current_ball = best_ball
changed_ball = True
# if the rate is still low and we didn't throw a berry before, throw one
if catch_rate_by_ball[current_ball] < ideal_catch_rate_before_throw and berry_count > 0 and not used_berry:
new_catch_rate_by_ball = self._use_berry(berry_id, berry_count, encounter_id, catch_rate_by_ball, current_ball)
if new_catch_rate_by_ball != catch_rate_by_ball:
catch_rate_by_ball = new_catch_rate_by_ball
self.inventory.get(berry_id).remove(1)
berry_count -= 1
used_berry = True
# If we change ball then wait to simulate user selecting it
if changed_ball:
action_delay(self.catchsim_changeball_wait_min, self.catchsim_changeball_wait_max)
# Randomize the quality of the throw
# Default structure
throw_parameters = {'normalized_reticle_size': 1.950,
'spin_modifier': 1.0,
'normalized_hit_position': 1.0,
'throw_type_label': 'Excellent'}
self.generate_spin_parameter(throw_parameters)
self.generate_throw_quality_parameters(throw_parameters)
# try to catch pokemon!
ball_count[current_ball] -= 1
self.inventory.get(current_ball).remove(1)
# Take some time to throw the ball from config options
action_delay(self.catchsim_catch_wait_min, self.catchsim_catch_wait_max)
self.emit_event(
'threw_pokeball',
formatted='{throw_type}{spin_label} throw! Used {ball_name}, with chance {success_percentage} ({count_left} left)',
data={
'throw_type': throw_parameters['throw_type_label'],
'spin_label': throw_parameters['spin_label'],
'ball_name': self.inventory.get(current_ball).name,
'success_percentage': self._pct(catch_rate_by_ball[current_ball]),
'count_left': ball_count[current_ball]
}
)
hit_pokemon = 1
if random() >= self.catch_throw_parameters_hit_rate and not is_vip:
hit_pokemon = 0
request = self.bot.api.create_request()
request.catch_pokemon(
encounter_id=encounter_id,
pokeball=current_ball,
normalized_reticle_size=throw_parameters['normalized_reticle_size'],
spawn_point_id=self.spawn_point_guid,
hit_pokemon=hit_pokemon,
spin_modifier=throw_parameters['spin_modifier'],
normalized_hit_position=throw_parameters['normalized_hit_position']
)
response_dict = request.call()
try:
catch_pokemon_status = response_dict['responses']['CATCH_POKEMON']['status']
except KeyError:
break
# retry failed pokemon
if catch_pokemon_status == CATCH_STATUS_FAILED:
self.emit_event(
'pokemon_capture_failed',
formatted='{pokemon} capture failed.. trying again!',
data={'pokemon': pokemon.name}
)
used_berry = False
catch_rate_by_ball = original_catch_rate_by_ball
# sleep according to flee_count and flee_duration config settings
# randomly chooses a number of times to 'show' wobble animation between 1 and flee_count
# multiplies this by flee_duration to get total sleep
if self.catchsim_flee_count:
sleep((randrange(self.catchsim_flee_count)+1) * self.catchsim_flee_duration)
continue
# abandon if pokemon vanished
elif catch_pokemon_status == CATCH_STATUS_VANISHED:
#insert into DB
with self.bot.database as conn:
c = conn.cursor()
c.execute("SELECT COUNT(name) FROM sqlite_master WHERE type='table' AND name='vanish_log'")
result = c.fetchone()
while True:
if result[0] == 1:
conn.execute('''INSERT INTO vanish_log (pokemon, cp, iv, encounter_id, pokemon_id) VALUES (?, ?, ?, ?, ?)''', (pokemon.name, pokemon.cp, pokemon.iv, str(encounter_id), pokemon.pokemon_id))
break
else:
self.emit_event(
'vanish_log',
sender=self,
level='info',
formatted="vanish_log table not found, skipping log"
)
break
self.emit_event(
'pokemon_vanished',
formatted='{} vanished!'.format(pokemon.name),
data={
'pokemon': pokemon.name,
'encounter_id': self.pokemon['encounter_id'],
'latitude': self.pokemon['latitude'],
'longitude': self.pokemon['longitude'],
'pokemon_id': pokemon.pokemon_id
}
)
with self.bot.database as conn:
c = conn.cursor()
c.execute("SELECT DISTINCT COUNT(encounter_id) FROM vanish_log WHERE dated > (SELECT dated FROM catch_log WHERE dated IN (SELECT MAX(dated) FROM catch_log))")
result = c.fetchone()
self.consecutive_vanishes_so_far = result[0]
if self.rest_completed == False and self.consecutive_vanishes_so_far >= self.consecutive_vanish_limit:
self.start_rest()
if self._pct(catch_rate_by_ball[current_ball]) == 100:
self.bot.softban = True
# pokemon caught!
elif catch_pokemon_status == CATCH_STATUS_SUCCESS:
if self.rest_completed == True:
self.rest_completed = False
pokemon.unique_id = response_dict['responses']['CATCH_POKEMON']['captured_pokemon_id']
self.bot.metrics.captured_pokemon(pokemon.name, pokemon.cp, pokemon.iv_display, pokemon.iv)
awards = response_dict['responses']['CATCH_POKEMON']['capture_award']
exp_gain, candy_gain, stardust_gain = self.extract_award(awards)
with self.bot.database as conn:
c = conn.cursor()
c.execute(
"SELECT DISTINCT COUNT(encounter_id) FROM catch_log WHERE dated >= datetime('now','-1 day')")
result = c.fetchone()
if is_vip:
self.emit_event(
'pokemon_vip_caught',
formatted='Vip Captured {pokemon}! (CP: {cp} IV: {iv} {iv_display} NCP: {ncp} Shiny: {shiny}) Catch Limit: ({caught_last_24_hour}/{daily_catch_limit}) +{exp} exp +{stardust} stardust',
data={
'pokemon': pokemon.name,
'ncp': str(round(pokemon.cp_percent, 2)),
'cp': str(int(pokemon.cp)),
'iv': str(pokemon.iv),
'iv_display': str(pokemon.iv_display),
'shiny': pokemon.shiny,
'exp': str(exp_gain),
'stardust': stardust_gain,
'encounter_id': str(self.pokemon['encounter_id']),
'latitude': str(self.pokemon['latitude']),
'longitude': str(self.pokemon['longitude']),
'pokemon_id': str(pokemon.pokemon_id),
'caught_last_24_hour': str(result[0]),
'daily_catch_limit': str(self.daily_catch_limit)
}
)
else:
self.emit_event(
'pokemon_caught',
formatted='Captured {pokemon}! (CP: {cp} IV: {iv} {iv_display} NCP: {ncp} Shiny: {shiny}) Catch Limit: ({caught_last_24_hour}/{daily_catch_limit}) +{exp} exp +{stardust} stardust',
data={
'pokemon': pokemon.name,
'ncp': str(round(pokemon.cp_percent, 2)),
'cp': str(int(pokemon.cp)),
'iv': str(pokemon.iv),
'iv_display': str(pokemon.iv_display),
'shiny': pokemon.shiny,
'exp': str(exp_gain),
'stardust': stardust_gain,
'encounter_id': str(self.pokemon['encounter_id']),
'latitude': str(self.pokemon['latitude']),
'longitude': str(self.pokemon['longitude']),
'pokemon_id': str(pokemon.pokemon_id),
'caught_last_24_hour': str(result[0]),
'daily_catch_limit': str(self.daily_catch_limit)
}
)
inventory.pokemons().add(pokemon)
inventory.player().exp += exp_gain
self.bot.stardust += stardust_gain
candy = inventory.candies().get(pokemon.pokemon_id)
candy.add(candy_gain)
self.emit_event(
'gained_candy',
formatted='Candy gained: {gained_candy}. You now have {quantity} {type} candy!',
data = {
'gained_candy': str(candy_gain),
'quantity': candy.quantity,
'type': candy.type
},
)
self.bot.softban = False
try:
with self.bot.database as conn:
c = conn.cursor()
c.execute("SELECT COUNT(name) FROM sqlite_master WHERE type='table' AND name='catch_log'")
result = c.fetchone()
while True:
if result[0] == 1:
conn.execute('''INSERT INTO catch_log (pokemon, cp, iv, encounter_id, pokemon_id) VALUES (?, ?, ?, ?, ?)''', (pokemon.name, pokemon.cp, pokemon.iv, str(encounter_id), pokemon.pokemon_id))
break
else:
self.emit_event(
'catch_log',
sender=self,
level='info',
formatted="catch_log table not found, skipping log"
)
break
user_data_caught = os.path.join(_base_dir, 'data', 'caught-%s.json' % self.bot.config.username)
with open(user_data_caught, 'ab') as outfile:
json.dump(OrderedDict({
'datetime': str(datetime.now()),
'pokemon': pokemon.name,
'cp': pokemon.cp,
'iv': pokemon.iv,
'encounter_id': self.pokemon['encounter_id'],
'pokemon_id': pokemon.pokemon_id,
'latitude': self.pokemon['latitude'],
'longitude': self.pokemon['longitude']
}), outfile)
outfile.write('\n')
# if it is a new pokemon to our dex, simulate app animation delay
if exp_gain >= 500:
sleep (randrange(self.catchsim_newtodex_wait_min, self.catchsim_newtodex_wait_max))
except IOError as e:
self.logger.info('[x] Error while opening location file: %s' % e)
elif catch_pokemon_status == CATCH_STATUS_MISSED:
self.emit_event(
'pokemon_capture_failed',
formatted='Pokeball thrown to {pokemon} missed.. trying again!',
data={'pokemon': pokemon.name}
)
# Take some time to throw the ball from config options
action_delay(self.catchsim_catch_wait_min, self.catchsim_catch_wait_max)
continue
break
def extract_award(self, awards):
return sum(awards['xp']), sum(awards['candy']), sum(awards['stardust'])
def generate_spin_parameter(self, throw_parameters):
spin_success_rate = self.catch_throw_parameters_spin_success_rate
if random() <= spin_success_rate:
throw_parameters['spin_modifier'] = 0.5 + 0.5 * random()
throw_parameters['spin_label'] = ' Curveball'
else:
throw_parameters['spin_modifier'] = 0.499 * random()
throw_parameters['spin_label'] = ''
def generate_throw_quality_parameters(self, throw_parameters):
throw_excellent_chance = self.catch_throw_parameters_excellent_rate
throw_great_chance = self.catch_throw_parameters_great_rate
throw_nice_chance = self.catch_throw_parameters_nice_rate
throw_normal_throw_chance = self.catch_throw_parameters_normal_rate
# Total every chance types, pick a random number in the range and check what type of throw we got
total_chances = throw_excellent_chance + throw_great_chance \
+ throw_nice_chance + throw_normal_throw_chance
random_throw = random() * total_chances
if random_throw <= throw_excellent_chance:
throw_parameters['normalized_reticle_size'] = 1.70 + 0.25 * random()
throw_parameters['normalized_hit_position'] = 1.0
throw_parameters['throw_type_label'] = 'Excellent'
return
random_throw -= throw_excellent_chance
if random_throw <= throw_great_chance:
throw_parameters['normalized_reticle_size'] = 1.30 + 0.399 * random()
throw_parameters['normalized_hit_position'] = 1.0
throw_parameters['throw_type_label'] = 'Great'
return
random_throw -= throw_great_chance
if random_throw <= throw_nice_chance:
throw_parameters['normalized_reticle_size'] = 1.00 + 0.299 * random()
throw_parameters['normalized_hit_position'] = 1.0
throw_parameters['throw_type_label'] = 'Nice'
return
# Not a any kind of special throw, let's throw a normal one
# Here the reticle size doesn't matter, we scored out of it
throw_parameters['normalized_reticle_size'] = 1.25 + 0.70 * random()
throw_parameters['normalized_hit_position'] = 0.0
throw_parameters['throw_type_label'] = 'OK'
def start_rest(self):
duration = int(uniform(self.rest_duration_min, self.rest_duration_max))
resume = datetime.now() + timedelta(seconds=duration)
self.emit_event(
'vanish_limit_reached',
formatted="Vanish limit reached! Taking a rest now for {duration}, will resume at {resume}.",
data={
'duration': str(timedelta(seconds=duration)),
'resume': resume.strftime("%H:%M:%S")
}
)
sleep(duration)
self.rest_completed = True
self.bot.login()