Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Request: Ignore pokemon when have no ball inside inventory (if not, hard ban) #4062

Closed
ipenpen opened this issue Aug 16, 2016 · 4 comments
Closed

Comments

@ipenpen
Copy link

ipenpen commented Aug 16, 2016

Problem:
When number of poke ball inside inventory become 0, and catchable pokemon appear, my character always try to catch the same pokemon. This action will repeat until pokemon disappear. And next day my account get hard ban ....

Request feature:
Character will ignore any pokemon when number of ball inside inventory is 0.

How to fix:
Add validate number of poke ball inside inventory to "pokemon_catch_worker.py" file.

Hope it help!

p/s: i donnot know how to add feature request label, some one help me plz.

@ipenpen ipenpen changed the title Ignore pokemon when have no ball inside inventory (if not, hard ban) Request: Ignore pokemon when have no ball inside inventory (if not, hard ban) Aug 16, 2016
@avexus
Copy link

avexus commented Aug 16, 2016

Well, this kind of behavior is suspicious.

@iruy
Copy link

iruy commented Aug 16, 2016

Is it be possible to automatically remove from task configuration: CatchLuredPokemon and CatchVisiblePokemon? And force FollowSpiral together with MoveToFort and SpinFort if not present.
This would help a lot with FollowPath task which doesn't work very well together with MoveToFort

@youberser
Copy link

It happened to me few times... I solved it by having a crontab and 2 config files.
Each 30 min the bot stop catching pokemons and just farm pokestops for 5 mins

@antistes
Copy link

This problems exists since a while. It maybe only related to FollowPath mode. There was never really a fix beside the introduction of using ultraballs if no other ball is available. The bot stops moving when a lured or wild pokemon appears and there is no ball available. Without moving it will try to catch it forever and dont spin a fort to get new balls.

@k4n30 k4n30 closed this as completed Aug 18, 2016
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Projects
None yet
Development

No branches or pull requests

6 participants