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We already show the X and Y dimensions of each texture's real-world-scale measurement, but not the Z dimension.
This needs to be calculated from the displacement values, or simply apply the displacement as a modifier on the correct size plane and use the plane's actual dimensions.
The text was updated successfully, but these errors were encountered:
We already show the X and Y dimensions of each texture's real-world-scale measurement, but not the Z dimension.
This needs to be calculated from the displacement values, or simply apply the displacement as a modifier on the correct size plane and use the plane's actual dimensions.
The text was updated successfully, but these errors were encountered: