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Some GLTF files use the alpha channel of the diffuse texture if transparency is required. Currently GLTFs use JPG for all maps, which does not include transparency.
The text was updated successfully, but these errors were encountered:
Some GLTF files use the alpha channel of the diffuse texture if transparency is required. Currently GLTFs use JPG for all maps, which does not include transparency.
The text was updated successfully, but these errors were encountered: