Avoid stutter by prematurely caching particles #1937
Labels
bug
Something isn't working
priority-4
This is less noticable. If we run out of other things to do, it's something to consider.
Godot #13954 (godotengine/godot#13954) is a bug which makes particles freeze the game for a few milliseconds the first time they are emitted. This Godot bug was closed with the recommendation that developers cache any necessary materials during the loading screen.
We don't currently cache materials during our loading screens, so this bug affects us. We should precache all particles to avoid this kind of stutter.
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