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Validate and adjust SkinnedMeshRenderer scales #800

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11 of 16 tasks
ChrisAdderley opened this issue Feb 15, 2020 · 0 comments
Open
11 of 16 tasks

Validate and adjust SkinnedMeshRenderer scales #800

ChrisAdderley opened this issue Feb 15, 2020 · 0 comments
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art bug bug pertains to art restock base content is base restock restock+ content is part of restock+ squad scope creep issue derives from KSP updates

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@ChrisAdderley
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ChrisAdderley commented Feb 15, 2020

In KSP 1.8+, aerodynamic FX do not respect gameobject scale when working off SkinnedMeshRenderers. This results in overscaled aero FX for these case.

The following parts have SMRs and should be examined and validated to ensure none have bad scaling:

  • V-1 "Ant" Liquid Fuel Engine
  • LV-1R "Spider" Liquid Fuel Engine
  • 48-7S "Spark" Liquid Fuel Engine
  • 24-77 "Twitch" Liquid Fuel Engine
  • O-10 "Puff" MonoPropellant Fuel Engine
  • LV-T45 "Swivel" Liquid Fuel Engine
  • S3 KS-25 "Vector" Liquid Fuel Engine
  • RE-J10 'Wolfhound' Liquid Fuel Engine
  • RE-I2 'Skiff' Liquid Fuel Engine
  • KE-1 'Mastodon' Liquid Fuel Engine
  • RE-L10 "Poodle" Liquid Fuel Engine
  • "Skipper" Liquid Fuel Engine
  • RE-M3 "Mainsail" Liquid Fuel Engine
  • LFB KR-1x2 "Twin-Boar" Liquid Fuel Engine
  • Kerbodyne KR-2L+ "Rhino" Liquid Fuel Engine
  • S3 KS-25x4 "Mammoth" Liquid Fuel Engine
@ChrisAdderley ChrisAdderley added restock base content is base restock restock+ content is part of restock+ art bug bug pertains to art squad scope creep issue derives from KSP updates labels Feb 15, 2020
@ChrisAdderley ChrisAdderley self-assigned this Feb 15, 2020
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Labels
art bug bug pertains to art restock base content is base restock restock+ content is part of restock+ squad scope creep issue derives from KSP updates
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