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Change stretchmode to 2D or disable oversampling for fonts. Caused by setting stretch mode to viewport whilst using font oversampling. "WARNING: update_root_rect: Font oversampling does not work in "Viewport" stretch mode, only "2D". To remove this warning, disable Rendering > Quality > Dynamic Fonts > Use Oversampling in the Project Settings.
At: scene/main/scene_tree.cpp:1244"
Make sceneTransitionRect only the size of the camera by putting it inside a control node inside of the canvas layer.
Fix export settings for build pipeline
Add tiny delay before gravity is applied when exiting dash
Control node in main menu is not full rect making the fade not cover the entire screen in fullscreen
Dashing in field of view can break detection. Probably because the player moves to fast with a small collider making the raycast miss them.
Field of view cone should adapt to environment.
Vision cone slowly tracks entity inside it. Breaking line of sight stops tracking
Level goals should use the global scene transition within the level instead of having its own
The text was updated successfully, but these errors were encountered:
Checklist
At: scene/main/scene_tree.cpp:1244"
The text was updated successfully, but these errors were encountered: