- KHR_materials_pbrSpecularGlossiness
- KHR_materials_unlit
- KHR_draco_mesh_compression
- KHR_texture_transform
- Optimize PBR Shader
- Implement GLContext objects (Texture, Buffer, Sampler, VAO)
- Unit file loader
- Object mange center, object ID, name (GPU, big js file)
- Greater logger?
- Add GL states manager and stete object
- Add shader chunck and dynamic combine
- Add KHR_materials_common and lights
- Animation improve
- Post effect pipeline
- shadow
- Bloom
- Edge detect
- Sketch effect
- Raycast
- BoundingBox
- Scene manage