Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Any change is turning mesh in viewport black #90

Open
lawranca opened this issue Aug 6, 2024 · 2 comments · Fixed by #92
Open

Any change is turning mesh in viewport black #90

lawranca opened this issue Aug 6, 2024 · 2 comments · Fixed by #92
Labels
upstream issue Some dependency QuiltiX relies on has a bug/issue

Comments

@lawranca
Copy link

lawranca commented Aug 6, 2024

When moving the viewport, zooming out or changing any material settings turns the mesh black

2024-08-07 07 38 19

@RichardFrangenberg
Copy link
Member

This is related to a bug in PySide6, but seems to happen only with newer NVIDIA drivers.. A workaround has been implemented in USD 24.08 (PixarAnimationStudios/OpenUSD#3009). We'll update QuiltiX to that USD version soon.

@manuelkoester manuelkoester added the upstream issue Some dependency QuiltiX relies on has a bug/issue label Sep 22, 2024
@manuelkoester
Copy link
Member

This is fixed, but will reopen to remember to undo previous commit when upgrading to new USD version

@manuelkoester manuelkoester reopened this Sep 22, 2024
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
upstream issue Some dependency QuiltiX relies on has a bug/issue
Projects
None yet
Development

Successfully merging a pull request may close this issue.

3 participants