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I'm attempting to get physics to work somewhat reliably on bedrock. There's a quirk I can seem to figure out.
When standing on a partial block, eg farmland, mud, etc, and the block gets converted into a solid block, eg. dirt or clay, the bot falls thought the block.
What is the the difference between how BBs are handled Java and Bedrock?
I have added a temporary hack in moveEntity() to prevent this from happening:
...
if (dy != 0 && entity.onGround) {
for (const blockBB of surroundingBBs) {
dy = blockBB.computeOffsetY(playerBB, dy)
}
if (dy != 0 && entity.onGround) {
const block = world.getBlock(pos)
for (const shape of block.shapes) {
const BB = new AABB(shape[0], shape[1], shape[2], shape[3], shape[4], shape[5])
BB.offset(block.position.x, block.position.y, block.position.z)
console.log(JSON.stringify(shape), playerBB.intersects(BB))
if (playerBB.intersects(BB)) {
dy = Math.abs(block.position.y - pos.y)
break
}
}
}
`
The text was updated successfully, but these errors were encountered:
I'm attempting to get physics to work somewhat reliably on bedrock. There's a quirk I can seem to figure out.
When standing on a partial block, eg farmland, mud, etc, and the block gets converted into a solid block, eg. dirt or clay, the bot falls thought the block.
What is the the difference between how BBs are handled Java and Bedrock?
I have added a temporary hack in moveEntity() to prevent this from happening:
`
The text was updated successfully, but these errors were encountered: