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client.lua
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client.lua
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local QBCore = exports['qb-core']:GetCoreObject()
local serverId = GetPlayerServerId(PlayerId())
local PlayerData = QBCore.Functions.GetPlayerData()
local config = Config
local UIConfig = UIConfig
local speedMultiplier = config.UseMPH and 2.23694 or 3.6
local seatbeltOn = false
local cruiseOn = false
local showAltitude = false
local showSeatbelt = false
local next = next
local nos = 0
local stress = 0
local hunger = 100
local thirst = 100
local cashAmount = 0
local bankAmount = 0
local nitroActive = 0
local harness = 0
local hp = 100
local armed = 0
local parachute = -1
local oxygen = 100
local engine = 0
local dev = false
local admin = false
local playerDead = false
local showMenu = false
local showCircleB = false
local showSquareB = false
local CinematicHeight = 0.2
local w = 0
local radioTalking = false
local Menu = {
isOutMapChecked = true, -- isOutMapChecked
isOutCompassChecked = true, -- isOutCompassChecked
isCompassFollowChecked = true, -- isCompassFollowChecked
isOpenMenuSoundsChecked = true, -- isOpenMenuSoundsChecked
isResetSoundsChecked = true, -- isResetSoundsChecked
isListSoundsChecked = true, -- isListSoundsChecked
isMapNotifChecked = true, -- isMapNotifChecked
isLowFuelChecked = true, -- isLowFuelChecked
isCinematicNotifChecked = true, -- isCinematicNotifChecked
isMapEnabledChecked = false, -- isMapEnabledChecked
isToggleMapBordersChecked = true, -- isToggleMapBordersChecked
isDynamicEngineChecked = true, -- isDynamicEngineChecked
isDynamicNitroChecked = true, -- isDynamicNitroChecked
isChangeCompassFPSChecked = true, -- isChangeCompassFPSChecked
isCompassShowChecked = true, -- isShowCompassChecked
isShowStreetsChecked = true, -- isShowStreetsChecked
isPointerShowChecked = true, -- isPointerShowChecked
isDegreesShowChecked = true, -- isDegreesShowChecked
isCineamticModeChecked = false, -- isCineamticModeChecked
isToggleMapShapeChecked = 'square', -- isToggleMapShapeChecked
}
DisplayRadar(false)
local function CinematicShow(bool)
SetRadarBigmapEnabled(true, false)
Wait(0)
SetRadarBigmapEnabled(false, false)
if bool then
for i = CinematicHeight, 0, -1.0 do
Wait(10)
w = i
end
else
for i = 0, CinematicHeight, 1.0 do
Wait(10)
w = i
end
end
end
local function hasHarness()
local ped = PlayerPedId()
if not IsPedInAnyVehicle(ped, false) then return end
local _harness = false
local hasHarness = exports['qb-smallresources']:HasHarness()
if hasHarness then
_harness = true
else
_harness = false
end
harness = _harness
end
local function loadSettings()
QBCore.Functions.Notify(Lang:t("notify.hud_settings_loaded"), "success")
Wait(1000)
TriggerEvent("hud:client:LoadMap")
end
local function SendAdminStatus()
SendNUIMessage({
action = 'menu',
topic = 'adminonly',
adminOnly = Config.AdminOnly,
isAdmin = admin,
})
end
local function sendUIUpdateMessage(data)
SendNUIMessage({
action = 'updateUISettings',
icons = data.icons,
layout = data.layout,
colors = data.colors,
})
end
local function HandleSetupResource()
QBCore.Functions.TriggerCallback('hud:server:getRank', function(isAdminOrGreater)
if isAdminOrGreater then
admin = true
else
admin = false
end
SendAdminStatus()
end)
if Config.AdminOnly then
-- Send the client what the saved ui config is (enforced by the server)
if next(UIConfig) then
sendUIUpdateMessage(UIConfig)
end
end
end
RegisterNetEvent("QBCore:Client:OnPlayerLoaded", function()
Wait(2000)
HandleSetupResource()
-- local hudSettings = GetResourceKvpString('hudSettings')
-- if hudSettings then loadSettings(json.decode(hudSettings)) end
loadSettings()
PlayerData = QBCore.Functions.GetPlayerData()
end)
RegisterNetEvent("QBCore:Client:OnPlayerUnload", function()
PlayerData = {}
admin = false
SendAdminStatus()
end)
RegisterNetEvent("QBCore:Player:SetPlayerData", function(val)
PlayerData = val
end)
-- Event Handlers
AddEventHandler('onResourceStart', function(resourceName)
if GetCurrentResourceName() ~= resourceName then return end
Wait(1000)
HandleSetupResource()
-- local hudSettings = GetResourceKvpString('hudSettings')
-- if hudSettings then loadSettings(json.decode(hudSettings)) end
loadSettings()
end)
AddEventHandler("pma-voice:radioActive", function(isRadioTalking)
radioTalking = isRadioTalking
end)
-- Callbacks & Events
RegisterCommand('menu', function()
Wait(50)
if showMenu then return end
TriggerEvent("hud:client:playOpenMenuSounds")
SetNuiFocus(true, true)
SendNUIMessage({ action = "open" })
showMenu = true
end)
RegisterNUICallback('closeMenu', function(_, cb)
cb({})
Wait(50)
TriggerEvent("hud:client:playCloseMenuSounds")
showMenu = false
SetNuiFocus(false, false)
end)
RegisterKeyMapping('menu', Lang:t('info.open_menu'), 'keyboard', Config.OpenMenu)
-- Reset hud
local function restartHud()
TriggerEvent("hud:client:playResetHudSounds")
QBCore.Functions.Notify(Lang:t("notify.hud_restart"), "error")
Wait(1500)
if IsPedInAnyVehicle(PlayerPedId()) then
SendNUIMessage({
action = 'car',
topic = 'display',
show = false,
seatbelt = false,
})
Wait(500)
SendNUIMessage({
action = 'car',
topic = 'display',
show = true,
seatbelt = false,
})
end
SendNUIMessage({
action = 'hudtick',
topic = 'display',
show = false,
})
Wait(500)
SendNUIMessage({
action = 'hudtick',
topic = 'display',
show = true,
})
Wait(500)
QBCore.Functions.Notify(Lang:t("notify.hud_start"), "success")
SendNUIMessage({
action = 'menu',
topic = 'restart',
})
end
RegisterNUICallback('restartHud', function(_, cb)
cb({})
Wait(50)
restartHud()
end)
RegisterCommand('resethud', function()
Wait(50)
restartHud()
end)
RegisterNUICallback('resetStorage', function(_, cb)
cb({})
Wait(50)
TriggerEvent("hud:client:resetStorage")
end)
RegisterNetEvent("hud:client:resetStorage", function()
Wait(50)
if Menu.isResetSoundsChecked then
TriggerServerEvent("InteractSound_SV:PlayOnSource", "airwrench", 0.1)
end
QBCore.Functions.TriggerCallback('hud:server:getMenu', function(menu) loadSettings(menu); SetResourceKvp('hudSettings', json.encode(menu)) end)
end)
-- Notifications
RegisterNUICallback('openMenuSounds', function(data, cb)
cb({})
Wait(50)
if data.checked then
Menu.isOpenMenuSoundsChecked = true
else
Menu.isOpenMenuSoundsChecked = false
end
TriggerEvent("hud:client:playHudChecklistSound")
end)
RegisterNetEvent("hud:client:playOpenMenuSounds", function()
Wait(50)
if not Menu.isOpenMenuSoundsChecked then return end
TriggerServerEvent("InteractSound_SV:PlayOnSource", "monkeyopening", 0.5)
end)
RegisterNetEvent("hud:client:playCloseMenuSounds", function()
Wait(50)
if not Menu.isOpenMenuSoundsChecked then return end
TriggerServerEvent("InteractSound_SV:PlayOnSource", "catclosing", 0.05)
end)
RegisterNUICallback('resetHudSounds', function(data, cb)
cb({})
Wait(50)
if data.checked then
Menu.isResetSoundsChecked = true
else
Menu.isResetSoundsChecked = false
end
TriggerEvent("hud:client:playHudChecklistSound")
end)
RegisterNetEvent("hud:client:playResetHudSounds", function()
Wait(50)
if not Menu.isResetSoundsChecked then return end
TriggerServerEvent("InteractSound_SV:PlayOnSource", "airwrench", 0.1)
end)
RegisterNUICallback('checklistSounds', function(data, cb)
cb({})
Wait(50)
if data.checked then
Menu.isListSoundsChecked = true
else
Menu.isListSoundsChecked = false
end
TriggerEvent("hud:client:playHudChecklistSound")
end)
RegisterNetEvent("hud:client:playHudChecklistSound", function()
Wait(50)
if not Menu.isListSoundsChecked then return end
TriggerServerEvent("InteractSound_SV:PlayOnSource", "shiftyclick", 0.5)
end)
RegisterNUICallback('showOutMap', function(data, cb)
cb({})
Wait(50)
if data.checked then
Menu.isOutMapChecked = true
else
Menu.isOutMapChecked = false
end
TriggerEvent("hud:client:playHudChecklistSound")
end)
RegisterNUICallback('saveUISettings', function(data, cb)
cb({})
Wait(50)
TriggerEvent("hud:client:playHudChecklistSound")
TriggerServerEvent("hud:server:saveUIData", data)
end)
RegisterNUICallback('showOutCompass', function(data, cb)
cb({})
Wait(50)
if data.checked then
Menu.isOutCompassChecked = true
else
Menu.isOutCompassChecked = false
end
TriggerEvent("hud:client:playHudChecklistSound")
end)
RegisterNUICallback('showFollowCompass', function(data, cb)
cb({})
Wait(50)
if data.checked then
Menu.isCompassFollowChecked = true
else
Menu.isCompassFollowChecked = false
end
TriggerEvent("hud:client:playHudChecklistSound")
end)
RegisterNUICallback('showMapNotif', function(data, cb)
cb({})
Wait(50)
if data.checked then
Menu.isMapNotifChecked = true
else
Menu.isMapNotifChecked = false
end
TriggerEvent("hud:client:playHudChecklistSound")
end)
RegisterNUICallback('showFuelAlert', function(data, cb)
cb({})
Wait(50)
if data.checked then
Menu.isLowFuelChecked = true
else
Menu.isLowFuelChecked = false
end
TriggerEvent("hud:client:playHudChecklistSound")
end)
RegisterNUICallback('showCinematicNotif', function(data, cb)
cb({})
Wait(50)
if data.checked then
Menu.isCinematicNotifChecked = true
else
Menu.isCinematicNotifChecked = false
end
TriggerEvent("hud:client:playHudChecklistSound")
end)
-- Status
RegisterNUICallback('dynamicChange', function(_, cb)
cb({})
Wait(50)
TriggerEvent("hud:client:playHudChecklistSound")
end)
-- Vehicle
RegisterNUICallback('HideMap', function(data, cb)
cb({})
Wait(50)
if data.checked then
Menu.isMapEnabledChecked = true
else
Menu.isMapEnabledChecked = false
end
DisplayRadar(Menu.isMapEnabledChecked)
TriggerEvent("hud:client:playHudChecklistSound")
end)
RegisterNetEvent("hud:client:LoadMap", function()
Wait(50)
-- Credit to Dalrae for the solve.
local defaultAspectRatio = 1920/1080 -- Don't change this.
local resolutionX, resolutionY = GetActiveScreenResolution()
local aspectRatio = resolutionX/resolutionY
local minimapOffset = 0
if aspectRatio > defaultAspectRatio then
minimapOffset = ((defaultAspectRatio-aspectRatio)/3.6)-0.008
end
if Menu.isToggleMapShapeChecked == "square" then
RequestStreamedTextureDict("squaremap", false)
if not HasStreamedTextureDictLoaded("squaremap") then
Wait(150)
end
if Menu.isMapNotifChecked then
QBCore.Functions.Notify(Lang:t("notify.load_square_map"))
end
SetMinimapClipType(0)
AddReplaceTexture("platform:/textures/graphics", "radarmasksm", "squaremap", "radarmasksm")
AddReplaceTexture("platform:/textures/graphics", "radarmask1g", "squaremap", "radarmasksm")
-- 0.0 = nav symbol and icons left
-- 0.1638 = nav symbol and icons stretched
-- 0.216 = nav symbol and icons raised up
SetMinimapComponentPosition("minimap", "L", "B", 0.0 + minimapOffset, -0.047, 0.1638, 0.183)
-- icons within map
SetMinimapComponentPosition("minimap_mask", "L", "B", 0.0 + minimapOffset, 0.0, 0.128, 0.20)
-- -0.01 = map pulled left
-- 0.025 = map raised up
-- 0.262 = map stretched
-- 0.315 = map shorten
SetMinimapComponentPosition('minimap_blur', 'L', 'B', -0.01 + minimapOffset, 0.025, 0.262, 0.300)
SetBlipAlpha(GetNorthRadarBlip(), 0)
SetRadarBigmapEnabled(true, false)
SetMinimapClipType(0)
Wait(50)
SetRadarBigmapEnabled(false, false)
if Menu.isToggleMapBordersChecked then
showCircleB = false
showSquareB = true
end
Wait(1200)
if Menu.isMapNotifChecked then
QBCore.Functions.Notify(Lang:t("notify.loaded_square_map"))
end
elseif Menu.isToggleMapShapeChecked == "circle" then
RequestStreamedTextureDict("circlemap", false)
if not HasStreamedTextureDictLoaded("circlemap") then
Wait(150)
end
if Menu.isMapNotifChecked then
QBCore.Functions.Notify(Lang:t("notify.load_circle_map"))
end
SetMinimapClipType(1)
AddReplaceTexture("platform:/textures/graphics", "radarmasksm", "circlemap", "radarmasksm")
AddReplaceTexture("platform:/textures/graphics", "radarmask1g", "circlemap", "radarmasksm")
-- -0.0100 = nav symbol and icons left
-- 0.180 = nav symbol and icons stretched
-- 0.258 = nav symbol and icons raised up
SetMinimapComponentPosition("minimap", "L", "B", -0.0100 + minimapOffset, -0.030, 0.180, 0.258)
-- icons within map
SetMinimapComponentPosition("minimap_mask", "L", "B", 0.200 + minimapOffset, 0.0, 0.065, 0.20)
-- -0.00 = map pulled left
-- 0.015 = map raised up
-- 0.252 = map stretched
-- 0.338 = map shorten
SetMinimapComponentPosition('minimap_blur', 'L', 'B', -0.00 + minimapOffset, 0.015, 0.252, 0.338)
SetBlipAlpha(GetNorthRadarBlip(), 0)
SetMinimapClipType(1)
SetRadarBigmapEnabled(true, false)
Wait(50)
SetRadarBigmapEnabled(false, false)
if Menu.isToggleMapBordersChecked then
showSquareB = false
showCircleB = true
end
Wait(1200)
if Menu.isMapNotifChecked then
QBCore.Functions.Notify(Lang:t("notify.loaded_circle_map"))
end
end
end)
RegisterNUICallback('ToggleMapShape', function(data, cb)
cb({})
Wait(50)
if Menu.isMapEnabledChecked then
Menu.isToggleMapShapeChecked = data.shape
Wait(50)
TriggerEvent("hud:client:LoadMap")
end
TriggerEvent("hud:client:playHudChecklistSound")
end)
RegisterNUICallback('ToggleMapBorders', function(data, cb)
cb({})
Wait(50)
if data.checked then
Menu.isToggleMapBordersChecked = true
else
Menu.isToggleMapBordersChecked = false
end
if Menu.isToggleMapBordersChecked then
if Menu.isToggleMapShapeChecked == "square" then
showSquareB = true
else
showCircleB = true
end
else
showSquareB = false
showCircleB = false
end
TriggerEvent("hud:client:playHudChecklistSound")
end)
-- Compass
RegisterNUICallback('showCompassBase', function(data, cb)
cb({})
Wait(50)
if data.checked then
Menu.isCompassShowChecked = true
else
Menu.isCompassShowChecked = false
end
TriggerEvent("hud:client:playHudChecklistSound")
end)
RegisterNUICallback('showStreetsNames', function(data, cb)
cb({})
Wait(50)
if data.checked then
Menu.isShowStreetsChecked = true
else
Menu.isShowStreetsChecked = false
end
TriggerEvent("hud:client:playHudChecklistSound")
end)
RegisterNUICallback('showPointerIndex', function(data, cb)
cb({})
Wait(50)
if data.checked then
Menu.isPointerShowChecked = true
else
Menu.isPointerShowChecked = false
end
TriggerEvent("hud:client:playHudChecklistSound")
end)
RegisterNUICallback('showDegreesNum', function(data, cb)
cb({})
Wait(50)
if data.checked then
Menu.isDegreesShowChecked = true
else
Menu.isDegreesShowChecked = false
end
TriggerEvent("hud:client:playHudChecklistSound")
end)
RegisterNUICallback('changeCompassFPS', function(data, cb)
cb({})
Wait(50)
if data.fps == "optimized" then
Menu.isChangeCompassFPSChecked = true
else
Menu.isChangeCompassFPSChecked = false
end
TriggerEvent("hud:client:playHudChecklistSound")
end)
RegisterNUICallback('cinematicMode', function(data, cb)
cb({})
Wait(50)
if data.checked then
CinematicShow(true)
if Menu.isCinematicNotifChecked then
QBCore.Functions.Notify(Lang:t("notify.cinematic_on"))
end
else
CinematicShow(false)
if Menu.isCinematicNotifChecked then
QBCore.Functions.Notify(Lang:t("notify.cinematic_off"), 'error')
end
local player = PlayerPedId()
local vehicle = GetVehiclePedIsIn(player)
if (IsPedInAnyVehicle(player) and not IsThisModelABicycle(vehicle)) or not Menu.isOutMapChecked then
DisplayRadar(true)
end
end
TriggerEvent("hud:client:playHudChecklistSound")
end)
RegisterNUICallback('updateMenuSettingsToClient', function(data, cb)
Menu.isOutMapChecked = data.isOutMapChecked
Menu.isOutCompassChecked = data.isOutCompassChecked
Menu.isCompassFollowChecked = data.isCompassFollowChecked
Menu.isOpenMenuSoundsChecked = data.isOpenMenuSoundsChecked
Menu.isResetSoundsChecked = data.isResetSoundsChecked
Menu.isListSoundsChecked = data.isListSoundsChecked
Menu.isMapNotifChecked = data.isMapNotifyChecked
Menu.isLowFuelChecked = data.isLowFuelAlertChecked
Menu.isCinematicNotifChecked = data.isCinematicNotifyChecked
Menu.isMapEnabledChecked = data.isMapEnabledChecked
Menu.isToggleMapShapeChecked = data.isToggleMapShapeChecked
Menu.isToggleMapBordersChecked = data.isToggleMapBordersChecked
Menu.isCompassShowChecked = data.isShowCompassChecked
Menu.isShowStreetsChecked = data.isShowStreetsChecked
Menu.isPointerShowChecked = data.isPointerShowChecked
CinematicShow(data.isCineamticModeChecked)
cb({})
end)
RegisterNetEvent("hud:client:EngineHealth", function(newEngine)
engine = newEngine
end)
RegisterNetEvent('hud:client:ToggleAirHud', function()
showAltitude = not showAltitude
end)
RegisterNetEvent('hud:client:UpdateNeeds', function(newHunger, newThirst) -- Triggered in qb-core
hunger = newHunger
thirst = newThirst
end)
AddStateBagChangeHandler('hunger', ('player:%s'):format(serverId), function(_, _, value)
hunger = value
end)
AddStateBagChangeHandler('thirst', ('player:%s'):format(serverId), function(_, _, value)
thirst = value
end)
RegisterNetEvent('hud:client:UpdateStress', function(newStress) -- Add this event with adding stress elsewhere
stress = newStress
end)
AddStateBagChangeHandler('stress', ('player:%s'):format(serverId), function(_, _, value)
stress = value
end)
RegisterNetEvent('hud:client:ToggleShowSeatbelt', function()
showSeatbelt = not showSeatbelt
end)
RegisterNetEvent('seatbelt:client:ToggleSeatbelt', function() -- Triggered in smallresources
seatbeltOn = not seatbeltOn
end)
RegisterNetEvent('seatbelt:client:ToggleCruise', function() -- Triggered in smallresources
cruiseOn = not cruiseOn
end)
RegisterNetEvent('hud:client:UpdateNitrous', function(hasNitro, nitroLevel, bool)
nos = nitroLevel
nitroActive = bool
end)
RegisterNetEvent('hud:client:UpdateHarness', function(harnessHp)
hp = harnessHp
end)
RegisterNetEvent("qb-admin:client:ToggleDevmode", function()
dev = not dev
end)
RegisterNetEvent('hud:client:UpdateUISettings', function(data)
UIConfig = data
sendUIUpdateMessage(data)
end)
--- Send player buff infomation to nui
--- @param data table - Buff data
-- {
-- display: boolean - Whether to show buff or not
-- iconName: string - which icon to use
-- name: string - buff name used to identify buff
-- progressValue: number(0 - 100) - current progress of buff shown on icon
-- progressColor: string (hex #ffffff) - progress color on icon
-- }
RegisterNetEvent('hud:client:BuffEffect', function(data)
if data.progressColor ~= nil then
SendNUIMessage({
action = "externalstatus",
topic = "buff",
display = data.display,
iconColor = data.iconColor,
iconName = data.iconName,
buffName = data.buffName,
progressValue = data.progressValue,
progressColor = data.progressColor,
})
elseif data.progressValue ~= nil then
SendNUIMessage({
action = "externalstatus",
topic = "buff",
buffName = data.buffName,
progressValue = data.progressValue,
})
elseif data.display ~= nil then
SendNUIMessage({
action = "externalstatus",
topic = "buff",
buffName = data.buffName,
display = data.display,
})
else
print("PS-Hud error: data invalid from client event call: hud:client:BuffEffect")
end
end)
RegisterNetEvent('hud:client:EnhancementEffect', function(data)
if data.iconColor ~= nil then
SendNUIMessage({
action = "externalstatus",
topic = "enhancement",
display = data.display,
iconColor = data.iconColor,
enhancementName = data.enhancementName,
})
elseif data.display ~= nil then
SendNUIMessage({
action = "externalstatus",
topic = "enhancement",
display = data.display,
enhancementName = data.enhancementName,
})
else
print("PS-Hud error: data invalid from client event call: hud:client:EnhancementEffect")
end
end)
RegisterCommand('+engine', function()
local vehicle = GetVehiclePedIsIn(PlayerPedId(), false)
if vehicle == 0 or GetPedInVehicleSeat(vehicle, -1) ~= PlayerPedId() then return end
if GetIsVehicleEngineRunning(vehicle) then
QBCore.Functions.Notify(Lang:t("notify.engine_off"))
else
QBCore.Functions.Notify(Lang:t("notify.engine_on"))
end
SetVehicleEngineOn(vehicle, not GetIsVehicleEngineRunning(vehicle), false, true)
end)
RegisterKeyMapping('+engine', Lang:t('info.toggle_engine'), 'keyboard', 'G')
local function IsWhitelistedWeaponArmed(weapon)
if weapon then
for _, v in pairs(config.WhitelistedWeaponArmed) do
if weapon == v then
return true
end
end
end
return false
end
local prevPlayerStats = { nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil }
local function updateShowPlayerHud(show)
if prevPlayerStats['show'] ~= show then
prevPlayerStats['show'] = show
SendNUIMessage({
action = 'hudtick',
topic = 'display',
show = show
})
end
end
local function updatePlayerHud(data)
local shouldUpdate = false
for k, v in pairs(data) do
if prevPlayerStats[k] ~= v then
shouldUpdate = true
break
end
end
if shouldUpdate then
-- Since we found updated data, replace player cache with data
prevPlayerStats = data
SendNUIMessage({
action = 'hudtick',
topic = 'status',
show = data[1],
health = data[2],
playerDead = data[3],
armor = data[4],
thirst = data[5],
hunger = data[6],
stress = data[7],
voice = data[8],
radioChannel = data[9],
radioTalking = data[10],
talking = data[11],
armed = data[12],
oxygen = data[13],
parachute = data[14],
nos = data[15],
cruise = data[16],
nitroActive = data[17],
harness = data[18],
hp = data[19],
speed = data[20],
engine = data[21],
cinematic = data[22],
dev = data[23],
})
end
end
local prevVehicleStats = {
nil, --[1] show,
nil, --[2] isPaused,
nil, --[3] seatbelt
nil, --[4] speed
nil, --[5] fuel
nil, --[6] altitude
nil, --[7] showAltitude
nil, --[8] showSeatbelt
nil, --[9] showSquareBorder
nil --[10] showCircleBorder
}
local function updateShowVehicleHud(show)
if prevVehicleStats[1] ~= show then
prevVehicleStats[1] = show
prevVehicleStats[3] = false
SendNUIMessage({
action = 'car',
topic = 'display',
show = false,
seatbelt = false,
})
end
end
local function updateVehicleHud(data)
local shouldUpdate = false
for k, v in pairs(data) do
if prevVehicleStats[k] ~= v then shouldUpdate = true break end
end
prevVehicleStats = data
if shouldUpdate then
SendNUIMessage({
action = 'car',
topic = 'status',
show = data[1],
isPaused = data[2],
seatbelt = data[3],
speed = data[4],
fuel = data[5],
altitude = data[6],
showAltitude = data[7],
showSeatbelt = data[8],
showSquareB = data[9],
showCircleB = data[10],
})
end
end
local lastFuelUpdate = 0
local lastFuelCheck = {}
local function getFuelLevel(vehicle)
local updateTick = GetGameTimer()
if (updateTick - lastFuelUpdate) > 2000 then
lastFuelUpdate = updateTick
lastFuelCheck = math.floor(exports[Config.FuelScript]:GetFuel(vehicle))
end
return lastFuelCheck
end
-- HUD Update loop
CreateThread(function()
local wasInVehicle = false
while true do
if LocalPlayer.state.isLoggedIn then
Wait(500)
local show = true
local player = PlayerPedId()
local playerId = PlayerId()
local weapon = GetSelectedPedWeapon(player)
-- Player hud
if not IsWhitelistedWeaponArmed(weapon) then
-- weapon ~= 0 fixes unarmed on Offroad vehicle Blzer Aqua showing armed bug
if weapon ~= `WEAPON_UNARMED` and weapon ~= 0 then
armed = true
else
armed = false
end
end
playerDead = IsEntityDead(player) or PlayerData.metadata["inlaststand"] or PlayerData.metadata["isdead"] or false
parachute = GetPedParachuteState(player)
-- Stamina
if not IsEntityInWater(player) then
oxygen = 100 - GetPlayerSprintStaminaRemaining(playerId)
end
-- Oxygen
if IsEntityInWater(player) then
oxygen = GetPlayerUnderwaterTimeRemaining(playerId) * 10
end
-- Voice setup
local talking = NetworkIsPlayerTalking(playerId)
local voice = 0
if LocalPlayer.state['proximity'] then
voice = LocalPlayer.state['proximity'].distance
-- Player enters server with Voice Chat off, will not have a distance (nil)
if voice == nil then
voice = 0
end
end
if IsPauseMenuActive() then
show = false
end
local vehicle = GetVehiclePedIsIn(player)
if not (IsPedInAnyVehicle(player) and not IsThisModelABicycle(vehicle)) then
updatePlayerHud({
show,
GetEntityHealth(player) - 100,
playerDead,
GetPedArmour(player),
thirst,
hunger,
stress,
voice,
LocalPlayer.state['radioChannel'],
radioTalking,
talking,
armed,
oxygen,
GetPedParachuteState(player),
-1,
cruiseOn,
nitroActive,
harness,
hp,
math.ceil(GetEntitySpeed(vehicle) * speedMultiplier),
-1,
Menu.isCineamticModeChecked,
dev,
})
end
-- Vehicle hud
if IsPedInAnyHeli(player) or IsPedInAnyPlane(player) then
showAltitude = true
showSeatbelt = false
end
if IsPedInAnyVehicle(player) and not IsThisModelABicycle(vehicle) then
if not wasInVehicle then
DisplayRadar(Menu.isMapEnabledChecked)
end
wasInVehicle = true
updatePlayerHud({
show,
GetEntityHealth(player) - 100,
playerDead,
GetPedArmour(player),
thirst,
hunger,
stress,
voice,
LocalPlayer.state['radioChannel'],
radioTalking,
talking,
armed,
oxygen,
GetPedParachuteState(player),
nos,
cruiseOn,
nitroActive,
harness,
hp,
math.ceil(GetEntitySpeed(vehicle) * speedMultiplier),
(GetVehicleEngineHealth(vehicle) / 10),
Menu.isCineamticModeChecked,
dev,
})
updateVehicleHud({