You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
I've searched existing issues and couldn't find a duplicate.
I confirm this is not a duplicate.
Is your feature request related to a problem? Please describe.
Block hardness is required for calculating block breaking speed, which is needed to determine whether a block was broken instantly or the breaking was cancelled, as the client does not send a breaking finished packet when a block was broken instantly, even in survival mode.
Describe the solution you'd like
block hardness should be extracted and added to blocks.json
The text was updated successfully, but these errors were encountered:
While you're at it, whether a player can stand on a block should also be extracted. That's required for getting the top block when spawning players for example, currently that just checks whether a block is air
While you're at it, whether a player can stand on a block should also be extracted. That's required for getting the top block when spawning players for example, currently that just checks whether a block is air
Im not sure what do you mean by "whether a player can stand on a block"
While you're at it, whether a player can stand on a block should also be extracted. That's required for getting the top block when spawning players for example, currently that just checks whether a block is air
Im not sure what do you mean by "whether a player can stand on a block"
What I meant was whether the block has a collision shape, but now that I think about it that doesn't make much sense, as collisions are a lot more complex than that. I also didn't realize before that there are in fact already collision shapes in blocks.json, so sorry for not doing my due diligence and thanks for adding block hardness!
I've searched existing issues and couldn't find a duplicate.
Is your feature request related to a problem? Please describe.
Block hardness is required for calculating block breaking speed, which is needed to determine whether a block was broken instantly or the breaking was cancelled, as the client does not send a breaking finished packet when a block was broken instantly, even in survival mode.
Describe the solution you'd like
block hardness should be extracted and added to blocks.json
The text was updated successfully, but these errors were encountered: