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[SMN] Option to replace Emerald Ruin III with Ruin III #41

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GayPotatoEmma opened this issue Nov 18, 2024 · 1 comment
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[SMN] Option to replace Emerald Ruin III with Ruin III #41

GayPotatoEmma opened this issue Nov 18, 2024 · 1 comment
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Non-Issue This is not an issue or was wrongfully reported Optimization Similar to suggestion, but solely for increasing performance

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@GayPotatoEmma
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Since in some content (most notably Eureka/BA) your GCD is quite a bit lower (2.12s in my case), using Emerald Ruin III ends up being a damage loss over just using Ruin III it would be nice to have an option to just not use ER3.

After level 72 this would not be relevant as it is then replaced by the higher potency Emerald Rite.

[originally submitted as XIVSlothCombo #1857]

@zbee zbee changed the title [feature request] [SMN] Option to replace Emerald Ruin III with Ruin III [SMN] Option to replace Emerald Ruin III with Ruin III Nov 18, 2024
@zbee zbee added the Optimization Similar to suggestion, but solely for increasing performance label Nov 18, 2024
@Genesis-Nova
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I'm not really too fussed about adding sub-max level optimizations for niche content.
You're more than welcome to just use Ruin III manually as that is excluded from ability replacements.

@zbee zbee added the Non-Issue This is not an issue or was wrongfully reported label Nov 25, 2024
@zbee zbee closed this as not planned Won't fix, can't repro, duplicate, stale Nov 25, 2024
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Labels
Non-Issue This is not an issue or was wrongfully reported Optimization Similar to suggestion, but solely for increasing performance
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