You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
It would be cool if the players gets a physical key in their inventory upon events that would give them keys to the vehicle for realism purposes.
Ideal solution
Ideally, it would be nice if it displayed metadata for the license plate, brand and model of the vehicle it belongs to, players can then pass the key around to their friends instead of doing a command which feels a little iffy in roleplay scenarios.
If a player has the key for the vehicle in their inventory, they may turn on and off the engine of the vehicle they are in.
If the player has no keys to the vehicle, they may still do their searching for keys or utilize the lockpick to gain access to the vehicle.
IF this gets accepted, it would also be nice to integrate this into the qbx_vehicleshop to buy more keys for their owned vehicle at the dealership.
Alternative solutions
No response
Additional context
No response
The text was updated successfully, but these errors were encountered:
The problem
It would be cool if the players gets a physical key in their inventory upon events that would give them keys to the vehicle for realism purposes.
Ideal solution
Ideally, it would be nice if it displayed metadata for the license plate, brand and model of the vehicle it belongs to, players can then pass the key around to their friends instead of doing a command which feels a little iffy in roleplay scenarios.
If a player has the key for the vehicle in their inventory, they may turn on and off the engine of the vehicle they are in.
If the player has no keys to the vehicle, they may still do their searching for keys or utilize the lockpick to gain access to the vehicle.
IF this gets accepted, it would also be nice to integrate this into the qbx_vehicleshop to buy more keys for their owned vehicle at the dealership.
Alternative solutions
No response
Additional context
No response
The text was updated successfully, but these errors were encountered: