-
Notifications
You must be signed in to change notification settings - Fork 0
/
d2.userprefs
32 lines (32 loc) · 1.38 KB
/
d2.userprefs
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
<Properties StartupItem="Assembly-CSharp.csproj">
<MonoDevelop.Ide.Workspace ActiveConfiguration="Debug" PreferredExecutionTarget="Unity.Instance.Unity Editor" />
<MonoDevelop.Ide.Workbench ActiveDocument="Assets/Behaviors/Wiggle.cs">
<Files>
<File FileName="Assets/Player.cs" Line="93" Column="34" />
<File FileName="Assets/Component.cs" Line="1" Column="1" />
<File FileName="Assets/Spawners/DoodadSpawner.cs" Line="1" Column="1" />
<File FileName="Assets/mouth.cs" Line="32" Column="10" />
<File FileName="Assets/Flagella.cs" Line="1" Column="1" />
<File FileName="Assets/Behaviors/Wiggle.cs" Line="23" Column="17" />
<File FileName="Assets/bodycell.cs" Line="1" Column="1" />
<File FileName="Assets/Camera.cs" Line="1" Column="1" />
</Files>
<Pads>
<Pad Id="ProjectPad">
<State name="__root__">
<Node name="d2" expanded="True">
<Node name="Assembly-CSharp" expanded="True">
<Node name="Behaviors" expanded="True">
<Node name="Wiggle.cs" selected="True" />
</Node>
</Node>
</Node>
</State>
</Pad>
</Pads>
</MonoDevelop.Ide.Workbench>
<MonoDevelop.Ide.DebuggingService.Breakpoints>
<BreakpointStore />
</MonoDevelop.Ide.DebuggingService.Breakpoints>
<MonoDevelop.Ide.DebuggingService.PinnedWatches />
</Properties>