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Apply trenchbrooms layer names #168

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HarleyDavidson86 opened this issue Feb 22, 2023 · 0 comments
Open

Apply trenchbrooms layer names #168

HarleyDavidson86 opened this issue Feb 22, 2023 · 0 comments
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enhancement New feature or request

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@HarleyDavidson86
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I have a map with three layers:

  1. Default Layer (cannot be renamed)
  2. Ceiling
  3. Walls

When loading this map into Godot, I get three child nodes below the QodotMap-Node:

  1. entity_0_worldspawn
  2. entity_1_func_group
  3. entity_2_func_group

These are related with the layers in trenchbroom in the same order.
Is there a way to set the names according to the names in trenchbroom?

@DeerTears DeerTears added the enhancement New feature or request label Apr 23, 2023
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Labels
enhancement New feature or request
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