Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

importing or using fgd files directly, with entity names and scene names in a given folder matched #12

Open
Echo-Heo opened this issue Jun 17, 2023 · 0 comments

Comments

@Echo-Heo
Copy link

I'm switching from tbloader to qodot, and the entity system is frustrating. tbloader simply let you define entities in the fgd file directly, and have a directory to pull entity scenes from. this was really convenient for me because I really only want to do level design in trenchbroom and everything else in godot, and it was really useful for things like doors and props. qodot on the other hand seems to have this weirdly convoluted way of doing entities, and because everything is done in the editor, I cant copy paste things or edit in text, and instead have to individually define entities that I already had defined within a single text file.

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
None yet
Development

No branches or pull requests

1 participant