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I'm switching from tbloader to qodot, and the entity system is frustrating. tbloader simply let you define entities in the fgd file directly, and have a directory to pull entity scenes from. this was really convenient for me because I really only want to do level design in trenchbroom and everything else in godot, and it was really useful for things like doors and props. qodot on the other hand seems to have this weirdly convoluted way of doing entities, and because everything is done in the editor, I cant copy paste things or edit in text, and instead have to individually define entities that I already had defined within a single text file.
The text was updated successfully, but these errors were encountered:
I'm switching from tbloader to qodot, and the entity system is frustrating. tbloader simply let you define entities in the fgd file directly, and have a directory to pull entity scenes from. this was really convenient for me because I really only want to do level design in trenchbroom and everything else in godot, and it was really useful for things like doors and props. qodot on the other hand seems to have this weirdly convoluted way of doing entities, and because everything is done in the editor, I cant copy paste things or edit in text, and instead have to individually define entities that I already had defined within a single text file.
The text was updated successfully, but these errors were encountered: