Add gitPrivateToken to Unity setup in CI workflow #5
Annotations
9 errors and 9 warnings
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Build (Unity 2022.3.33f1 / StandaloneLinux64)
The process '/usr/bin/docker' failed with exit code 125
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Build (Unity 6000.0 / Android)
Invalid version "6000.0".
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Build (Unity 2022.3.33f1 / StandaloneWindows64)
The process '/usr/bin/docker' failed with exit code 125
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Build (Unity 2022.3.33f1 / Android)
The process '/usr/bin/docker' failed with exit code 125
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Build (Unity 6000.0 / StandaloneLinux64)
Invalid version "6000.0".
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Build (Unity 6000.0 / StandaloneWindows64)
Invalid version "6000.0".
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Build (Unity 2019.4.28f1 / StandaloneWindows64)
Process completed with exit code 12.
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Build (Unity 2019.4.28f1 / StandaloneLinux64)
Process completed with exit code 12.
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Build (Unity 2019.4.28f1 / Android)
Process completed with exit code 12.
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Build (Unity 2022.3.33f1 / StandaloneLinux64)
Library folder does not exist.
Consider setting up caching to speed up your workflow,
if this is not your first build.
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Build (Unity 6000.0 / Android)
Library folder does not exist.
Consider setting up caching to speed up your workflow,
if this is not your first build.
|
|
Build (Unity 2022.3.33f1 / StandaloneWindows64)
Library folder does not exist.
Consider setting up caching to speed up your workflow,
if this is not your first build.
|
|
Build (Unity 2022.3.33f1 / Android)
Library folder does not exist.
Consider setting up caching to speed up your workflow,
if this is not your first build.
|
|
Build (Unity 6000.0 / StandaloneLinux64)
Library folder does not exist.
Consider setting up caching to speed up your workflow,
if this is not your first build.
|
|
Build (Unity 6000.0 / StandaloneWindows64)
Library folder does not exist.
Consider setting up caching to speed up your workflow,
if this is not your first build.
|
|
Build (Unity 2019.4.28f1 / StandaloneWindows64)
Library folder does not exist.
Consider setting up caching to speed up your workflow,
if this is not your first build.
|
|
Build (Unity 2019.4.28f1 / StandaloneLinux64)
Library folder does not exist.
Consider setting up caching to speed up your workflow,
if this is not your first build.
|
|
Build (Unity 2019.4.28f1 / Android)
Library folder does not exist.
Consider setting up caching to speed up your workflow,
if this is not your first build.
|