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That is correct but you can disable a system to ignore it during a world update. You can enable and disable a system at any time. What is your use-case to add a system later on? Would not be a huge issue to add that but I am interested to understand why the current approach would not work for you. |
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Thinking about integrating Fleks into my project. Playing around with the API and looks like I can only add systems at world configuration time is this correct?
Thanks!
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