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RPCS3/PlayStation Home's videos not displaying properly, distorted but audio plays. #11751
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Information regarding PlayStation Home Supported Video Codec Formats:Greetings RPCS3 developers, I hope this message finds you well. I'm one of the developers for the Destination Home project and I wanted to add some additional information/details that can possibly give insight on this issue. To add to this post PlayStation Home supports the following media/video codecs.
Furthermore, it also supports the following video container formats:
I know that Home as well can play video bit rates up to the maximum allowed for each supported MPEG-4 profile level e.g., up to 8 Mbps for MPEG-4 & 14 Mbps for AVC/H.264. From research, I know there are some general guidelines that the Home client will accept for video content. Note this, is just what I've seen from various media content for scenes on Home.
PlayStation Home Supported Audio Codecs:
Our current bug/issueIt seems on our end, that the audio from content is being played just fine. However, as a showcase from the image below you can clearly see the screen is distorted. In contrast on original hardware (PS3) you can see that in the same location the video content is playing as intended, for the end-user. The original video content displayed on PlayStation HomeNowPlaying_AnimalHouse_ChainSwing.mp4This video (NowPlaying_AnimalHouse_ChainSwing.mp4) has the following properties: General
Video
Audio ID: 2
RPCS3 LogsTo provide some documentation, here were the original logs from my current gameplay on RPCS3. My Specs
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Thanks for the detailed info. But please hide or remove the huge log and upload a file attachment instead |
Hey Megamouse, I've redacted the huge logfile from the original post & thank you in advance for looking into this issue. Down below here are the logs in a .txt file Further investigation regarding PlayStation Home's video content:After further analysis, it seems that some video content on Home runs on RPCS3 as intended in certain spaces. For instance, in the Konami Penthouse public scene, the video is parsing information for the client. In turn, the end-user will be able to see the video along with its original audio. For documentation purposes here is a quick video of 2022-04-11.19-20-20.mp4Not so sure why some video content is working without any issues in certain areas versus others, but hopefully this brief synopsis can help you out. Konami_clothing_PSHOME_Profile3.mp4 Properties:Here is the original Konami_clothing_PSHOME_Profile3.mp4General:
Video:
Audio:
Other #1
Other #2:
My Specs:
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please try with #11754 |
Screen is completely black now instead of glitching with this client (audio works but no video.), this gets spammed into the log as well. E SYS: 'cellVdecDecodeAu' failed with 0x80610101 : CELL_VDEC_ERROR_ARG, vdec=1, auInfo=1, upper=0, startAddr=0x42daf380 [1] 2022-04-12_23-37-27.1.mp4 |
This comment was marked as outdated.
This comment was marked as outdated.
Please try again with the latest version |
Hey Megamouse, sorry for the delayed response I have been busy with my academic career, and just saw this comment. However, I just tested out the RPCS3 client version 2022-04-22.16-35-26.mp4LogsAs always, here are logs from this session. |
how can i reproduce this on my own? |
The newest error looks like output pitch is broken. Hmm, maybe it is worth trying enabling WCB and CPU blit to debug this. |
It might still be a straightforward vdec pitch issue, similar to what i fixed for Uncharted 2. |
Yea. It seems like the data is there, just incorrect scanning pitch. |
Hey Megamouse, here is the offline client you can look at it to replicate this issue, Home has an MLA issue in this client. However, with Home's navigator, you can travel to Central Plaza. Just for documentation purposes, here is a quick guide I posted on YouTube on how to fully travel to Central Plaza for debugging. Downloadhttps://github.com/NagatoDEV/PlayStation-Home-Master-Archive/releases/tag/v1.00 |
What happens if you LLE libvdec? |
Thanks for confirming, only HLE issue now |
It appears that the rendering and the outgoing data are correct. I think it's just us doing some derpy stuff with av. I managed to get a slightly different picture by using a different method of determining the incoming data offsets, but it seems I only made it worse xD |
The fix wasn't correct and broke other games. |
Quick summary
RPCS3 doesn't support or incorrectly supports MP4 format of video codec's used in PlayStation Home.
Details
RPCS3 doesn't correctly display Home's video format. visuals distorted but audio plays fine.
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(PS3, display of video in Bowling Alley.)
(RPCS3, display of video in Bowling Alley.)
(Original Video from PlayStation Home content snapshot..)
https://user-images.githubusercontent.com/74638626/162596647-f56fdc1c-d730-406c-9d45-5637caa88e83.MP4
Logs
https://cdn.discordapp.com/attachments/838553670831308820/962539682044997672/RPCS3.log
Specs
Processor Intel(R) Core(TM) i7-7700 CPU @ 3.60GHz 3.60 GHz
Installed RAM 32.0 GB
GPU NVIDIA GeForce RTX 2080 Ti
System type 64-bit operating system, x64-based processor
Edition Windows 10 Home
Version 21H1
OS build 19043.1586
&
Ryzen 5800H
GeForce 3050ti
16GB Ram
Windows 11
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