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Libvdec is HLE'd by default and when trying to view such things as the concept art, clean ending video, behind the scenes of journey I receive this fatal error
F {PPU[0x1000013] HLE Video Decoder} SIG: Thread terminated due to fatal error: AU queuing error (handle=0xf0000700, seq_id=1, cmd_id=2, error=0xffffffff): Operation not permitted
(in file D:\a\1\s\rpcs3\Emu\Cell\Modules\cellVdec.cpp:402[:27], in function void __cdecl vdec_context::exec(class ppu_thread &,unsigned int)) (PPU: vdecEntry)
Details
Following the Fatal error is Video au decode has been waiting for a consumer for 5 seconds. log spam I have observed similar messages in God of War Collection, God of War 3, and a handful of other games. The fix is to use LLE but the goal is HLE.
Quick summary
Libvdec is HLE'd by default and when trying to view such things as the concept art, clean ending video, behind the scenes of journey I receive this fatal error
Details
Following the Fatal error is
Video au decode has been waiting for a consumer for 5 seconds.
log spam I have observed similar messages in God of War Collection, God of War 3, and a handful of other games. The fix is to use LLE but the goal is HLE.Attach a log file
LLE.log
HLE.log
Attach capture files for visual issues
Not a visual issue
System configuration
Ryzen 7 7700X
GTX 1660 SUPER
Windows 11
Other details
The fatal error can be triggered by almost all bonus content in the entire disc data.
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