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After removing all the cache, the game crashes at some point and then after reloading it, it won't finish builiding SPU cache at startup.
Details
Found this in the log:
E SPU: LLVM: Verification failed at 0x493c:
PHINode should have one entry for each predecessor of its parent basic block!
%phi0x04c40_r55 = phi <4 x i32> [ %phi0x04c10_r55, %b-0x4c10 ], [ %phi0x04c10_r55, %b-0x4c14 ]
F {SPU Worker 1} SIG: Thread terminated due to fatal error: Compilation failed
(in file D:\a\1\s\rpcs3\Emu\Cell\SPULLVMRecompiler.cpp:2664[:24], in function void (__cdecl *__cdecl spu_llvm_recompiler::compile(struct spu_program &&))(class spu_thread &,void *,unsigned char *))
Not sure if related but this happened while I was trying to find the version with the regression related to #15575 and decided to test removing all cache if it affected the timing of the crashing. Spotting the right version doesn't seem easy.
The text was updated successfully, but these errors were encountered:
Quick summary
After removing all the cache, the game crashes at some point and then after reloading it, it won't finish builiding SPU cache at startup.
Details
Found this in the log:
Attach a log file
RPCS3.log.gz
RPCS3.log
Attach capture files for visual issues
No response
System configuration
No response
Other details
Not sure if related but this happened while I was trying to find the version with the regression related to #15575 and decided to test removing all cache if it affected the timing of the crashing. Spotting the right version doesn't seem easy.
The text was updated successfully, but these errors were encountered: