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Microphone input in Disney Sing It games is interpreted as static
Details
After booting Disney Sing It: Family Hits (BLES00889) or Disney Sing It: Pop Hits (BLES00638) and either going to the audio configuration or attempting to play any song, any audio picked up by the selected microphone comes across in the game as loud garbled static.
This occurs regardless of the gain level on the microphone, and seemingly regardless of the type of microphone used.
I've attempted setting each of the possible settings for microphone type in the rpcs3 audio dialog page, and I've also used 3 different USB microphones in attempt to troubleshoot -- 2x wired USB mics (one Rock Band, one Guitar Hero), and 1x wireless 2.4ghz USB gaming headset mic. Nothing seemed to change the behavior.
Due to this, none of the pitch detection or audio detection functions properly.
Of note, several of the operations in the log that seem to be being called to complete this are marked as "TODO", so it's very possible this is just behavior as intended right now with the current state of the emulator and not an issue as some of these features might not yet be implemented.
Quick summary
Microphone input in Disney Sing It games is interpreted as static
Details
After booting Disney Sing It: Family Hits (BLES00889) or Disney Sing It: Pop Hits (BLES00638) and either going to the audio configuration or attempting to play any song, any audio picked up by the selected microphone comes across in the game as loud garbled static.
This occurs regardless of the gain level on the microphone, and seemingly regardless of the type of microphone used.
I've attempted setting each of the possible settings for microphone type in the rpcs3 audio dialog page, and I've also used 3 different USB microphones in attempt to troubleshoot -- 2x wired USB mics (one Rock Band, one Guitar Hero), and 1x wireless 2.4ghz USB gaming headset mic. Nothing seemed to change the behavior.
Due to this, none of the pitch detection or audio detection functions properly.
Log files attached.
RPCS3.log
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