-
Notifications
You must be signed in to change notification settings - Fork 262
New issue
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
[Feature]: Map creation #3505
Comments
Would be a nice function. I think everything in the "New Map" dialog definitely needs to be an option... probably using a json object similar to how create token does it. |
I agree that a JSON object would be a good way to do the configurations, especially since most could have default values. Here's how I picture the function being defined:
A full {
"display name": "New Map Display Name",
"player visible": true,
"vision type": "NIGHT",
"vision distance": 500,
"grid": {
"type": "Vertical Hex",
"size": 50,
"units per cell": 10,
"color": "#ffffff",
"x offset": 25,
"y offset": 31
},
"background": "#ff0000",
"fog": "#00ff00",
"map asset": "asset://014aaa10a10b5ddcbbe006f3c22188c2"
} |
Closing this off as the feature has been released for a while now. Bug reports can be filed if needed. |
Feature Request
Hello
I was writing this on the discord the other day. I'm currently working on a System to randomly create dungeon maps, as a part of a mega dungeon project. Maptool currently offers enough functions & features to create a macro that creates the full VBL, when provided with a sufficient image. However, to use something like that, one manually has to create a map first to use it on. If it was possible to implement a function, that can create maps, one would be able to fully create a full dungeon map via macro, which would be immensely helpful for randomized dungeon crawls.
If the feature is too difficult to produce, I have a possibly easier compromise: A function that lets you set a new map image. This way, the same could be achieved with the copyMap function + setting a new map image.
The Solution you'd like
New Function -> createMap(1,2,3,4,5)
1 - Name -> necessary input
2 - DisplayName -> necessary input
3 - Background (color id / asset ID) -> necessary input
4 - Map (asset id) -> optional input
5 - Fog (color id / asset id) -> optional input
Further options? (these could be simply taken by the default maptool properties or maybe via additional "setMap" functions)
Cell Type (SQUARE,HEX1,HEX2,ISOMETRIC,NONE) -> default to maptool properties
Distance per cell -> default to maptool properties
Pixels per cell -> default to maptool properties
Vision distance -> default to maptool properties
AI - (NONE,CELLU,INTEGER) -> default to maptool properties
Lights (NONE,DAY,NIGHT) -> default to maptool properties
Alternatives that you've considered.
Alternate / Additional expansion of the existing "g/setMap" functions:
g/setMapBackground(Mapname,colorid/assetid)
g/setMapImage(Mapname,assetid)
g/setMapFog(Mapid,assetid)
Additional Context
No response
The text was updated successfully, but these errors were encountered: