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When I start a server, the starting map seems to be random. Sometimes is the map we are on, sometimes is another map, sometimes I am fixing a token in a map then a player connects and appear on that map. There is no "official way" to control this, it seems.
The Solution you'd like
A simple checkbox: "start here when hosting" for a map, or a campaign property "starting map".
Alternatives that you've considered.
This is achievable by creating a onCampaignLoad with a Lib:Token, however changing the map during such times creates issues with getMacroLocation() , a macro I call on other Lib:Tokens' onCampaignLoad events to define external functions.
Additional Context
No response
The text was updated successfully, but these errors were encountered:
Describe the Problem
When I start a server, the starting map seems to be random. Sometimes is the map we are on, sometimes is another map, sometimes I am fixing a token in a map then a player connects and appear on that map. There is no "official way" to control this, it seems.
The Solution you'd like
A simple checkbox: "start here when hosting" for a map, or a campaign property "starting map".
Alternatives that you've considered.
This is achievable by creating a
onCampaignLoad
with a Lib:Token, however changing the map during such times creates issues withgetMacroLocation()
, a macro I call on other Lib:Tokens'onCampaignLoad
events to define external functions.Additional Context
No response
The text was updated successfully, but these errors were encountered: