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HedgeEdit - Sorting/Drawing scenes #63

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Radfordhound opened this issue Jun 18, 2019 · 0 comments
Open
3 tasks

HedgeEdit - Sorting/Drawing scenes #63

Radfordhound opened this issue Jun 18, 2019 · 0 comments

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@Radfordhound
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Obviously we need some code in-place to draw stuff to the screen lol.
Just drawing a cube with a basic unlit shader, for example, is easy. The tricky part is coming up with a draw loop that will also scale well for when Forces shader support is implemented.

I need to write code to:

  • Sort objects for best drawing performance
  • Sort objects for proper transparency (back-to-front)
  • Draw objects in proper order
@Radfordhound Radfordhound added this to the July 2019 milestone Jun 18, 2019
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