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README
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README
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All About The Goods:
================================
This was a fun project I did for a Real-Time Systems course
at the U of Manitoba. Plays music on a Commodore 64 SID chip
using a PlayStation(2) controller.
What it can do so far:
-----------------------
Configure voice #1 of the SID chip. Such enticing configurables as:
- Triangle, Sawtooth, Square, Random waveforms.
- ADSR Envelope (http://en.wikipedia.org/wiki/Synthesizer#ADSR_envelope)
- Volume!
Configure screen:
- Brightness! All four levels of it.
Play notes!:
- Shoulder buttons for octave & sharp selection, face buttons for notes.
- Even some that don't exist! It's like the X-Files had an episode about synthesizers.
Save settings to EEPROM:
- That's definitely working.
What I want it to do: (future features)
-----------------------
Storage:
- Save my silly songs to an SD card.
- Replay.
- Save to PC.
Have head-to-head-to-head jamming:
- Have two more controllers for the other two voices.
- Everyting's better with friends!
Quick instrument switching:
- Maybe just between voices at first.
- Cool to have everyone be able to switch quickly / independantly.
Bring in external source:
- Pass through voice 3/filter
Get some of the nuttier SID stuff in there:
- Low-pass / high pass filters.
- Freq cuttoffs.
- Freq pulse width adjust.
- Resonance.
- Sync voices (makes interesting effects so I hear).
- Ring modulation between multiple voices (for solo play, also for effects).
Get random effects ideas from the demoscene
- Allow quick on / off from the circle button.
- Guitar peddle type effects (wah-wah, etc).
- Great excuse to finally use those analog sticks! YES!