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stamm_no_restrict.sp
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stamm_no_restrict.sp
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/**
* -----------------------------------------------------
* File stamm_no_restrict.sp
* Authors David <popoklopsi> Ordnung
* License GPLv3
* Web http://popoklopsi.de
* -----------------------------------------------------
*
* Copyright (C) 2012-2014 David <popoklopsi> Ordnung
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>
*/
// Includes
#include <sourcemod>
#undef REQUIRE_PLUGIN
#include <stamm>
#include <restrict>
#include <cstrike_weapons>
#include <updater>
#pragma semicolon 1
new bool:g_bWeaponRestrict[WeaponID];
public Plugin:myinfo =
{
name = "Stamm Feature No Restrict",
author = "Popoklopsi",
version = "1.3.1",
description = "VIP's can use restricted weapons",
url = "https://forums.alliedmods.net/showthread.php?t=142073"
};
// Auto Updater
public STAMM_OnFeatureLoaded(const String:basename[])
{
decl String:urlString[256];
Format(urlString, sizeof(urlString), "http://popoklopsi.de/stamm/updater/update.php?plugin=%s", basename);
if (LibraryExists("updater") && STAMM_AutoUpdate())
{
Updater_AddPlugin(urlString);
Updater_ForceUpdate();
}
}
// Add feature
public OnAllPluginsLoaded()
{
decl String:path[PLATFORM_MAX_PATH + 1];
new Handle:kv;
if (!STAMM_IsAvailable())
{
SetFailState("Can't Load Feature, Stamm is not installed!");
}
// We need plugin weaponrestrict
if (!LibraryExists("weaponrestrict"))
{
SetFailState("Can't Load Feature, Weapon Restrict is not installed!");
}
if (STAMM_GetGame() == GameTF2 || STAMM_GetGame() == GameDOD)
{
SetFailState("Can't Load Feature, not Supported for your game!");
}
STAMM_LoadTranslation();
STAMM_RegisterFeature("VIP No Restrict");
if (STAMM_GetGame() == GameCSGO)
{
// Config for CSGO
Format(path, sizeof(path), "cfg/stamm/features/weapon_restricts_csgo.txt");
}
else
{
// Config for CSS
Format(path, sizeof(path), "cfg/stamm/features/weapon_restricts_css.txt");
}
// File doesn't exists? we cen abort here
if (!FileExists(path))
{
SetFailState("Couldn't find the config %s", path);
}
// Read the config
kv = CreateKeyValues("WeaponRestricts");
FileToKeyValues(kv, path);
// Parse config
if (KvGotoFirstSubKey(kv, false))
{
decl String:buffer[120];
do
{
// Get Weaponname
KvGetSectionName(kv, buffer, sizeof(buffer));
// And go back
KvGoBack(kv);
// Get status of weapon
g_bWeaponRestrict[GetWeaponID(buffer)] = (KvGetNum(kv, buffer) == 1);
KvJumpToKey(kv, buffer);
}
while (KvGotoNextKey(kv, false));
// Go Back
KvRewind(kv);
}
CloseHandle(kv);
}
// Add descriptions
public STAMM_OnClientRequestFeatureInfo(client, block, &Handle:array)
{
decl String:fmt[256];
Format(fmt, sizeof(fmt), "%T", "GetNoRestrict", client);
PushArrayString(array, fmt);
}
// Player want to buy somehing
public Action:Restrict_OnCanBuyWeapon(client, team, WeaponID:id, &CanBuyResult:result)
{
if (STAMM_IsClientValid(client))
{
if (STAMM_HaveClientFeature(client))
{
// Normally he can't buy it
if (result != CanBuy_Allow && g_bWeaponRestrict[id])
{
// But now he can :)
result = CanBuy_Allow;
return Plugin_Changed;
}
}
}
return Plugin_Continue;
}
// Player picked up a item
public Action:Restrict_OnCanPickupWeapon(client, team, WeaponID:id, &bool:result)
{
if (STAMM_IsClientValid(client))
{
if (STAMM_HaveClientFeature(client))
{
// Normally he can't pick it up
if (result != true && g_bWeaponRestrict[id])
{
// Now he can :)
result = true;
return Plugin_Changed;
}
}
}
return Plugin_Continue;
}