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stamm_playertrail.sp
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stamm_playertrail.sp
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/**
* -----------------------------------------------------
* File stamm_playertrail.sp
* Authors David <popoklopsi> Ordnung
* License GPLv3
* Web http://popoklopsi.de
* -----------------------------------------------------
*
* Copyright (C) 2012-2014 David <popoklopsi> Ordnung
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>
*/
// Includes
#include <sourcemod>
#include <sdktools>
#include <autoexecconfig>
#undef REQUIRE_PLUGIN
#include <stamm>
#include <updater>
#pragma semicolon 1
new String:material[PLATFORM_MAX_PATH + 1];
new Float:lifetime;
new Handle:beamTimer[MAXPLAYERS+1];
new haveBeam[MAXPLAYERS+1];
new modelInd;
new Handle:g_hLifeTime;
new Handle:g_hMaterial;
public Plugin:myinfo =
{
name = "Stamm Feature PlayerTrail",
author = "Popoklopsi",
version = "1.3.1",
description = "Give VIP's a player trail",
url = "https://forums.alliedmods.net/showthread.php?t=142073"
};
// Add auto update
public STAMM_OnFeatureLoaded(const String:basename[])
{
decl String:urlString[256];
Format(urlString, sizeof(urlString), "http://popoklopsi.de/stamm/updater/update.php?plugin=%s", basename);
if (LibraryExists("updater") && STAMM_AutoUpdate())
{
Updater_AddPlugin(urlString);
Updater_ForceUpdate();
}
}
// Add feature
public OnAllPluginsLoaded()
{
if (!STAMM_IsAvailable())
{
SetFailState("Can't Load Feature, Stamm is not installed!");
}
STAMM_LoadTranslation();
STAMM_RegisterFeature("VIP PlayerTrail");
}
// Add descriptions
public STAMM_OnClientRequestFeatureInfo(client, block, &Handle:array)
{
decl String:fmt[256];
Format(fmt, sizeof(fmt), "%T", "GetPlayerTrail", client);
PushArrayString(array, fmt);
}
// Create config
public OnPluginStart()
{
HookEvent("player_spawn", eventPlayerSpawn);
HookEvent("player_death", eventPlayerDeath);
AutoExecConfig_SetFile("playertrail", "stamm/features");
AutoExecConfig_SetCreateFile(true);
g_hLifeTime = AutoExecConfig_CreateConVar("ptrail_lifetime", "4.0", "Lifetime of each trail element in seconds");
g_hMaterial = AutoExecConfig_CreateConVar("ptrail_material", "sprites/laserbeam.vmt", "Material to use, start after materials/");
AutoExecConfig_CleanFile();
AutoExecConfig_ExecuteFile();
}
// Load config
public OnConfigsExecuted()
{
decl String:materialPrecache[PLATFORM_MAX_PATH + 1];
lifetime = GetConVarFloat(g_hLifeTime);
GetConVarString(g_hMaterial, materialPrecache, sizeof(materialPrecache));
Format(material, sizeof(material), "materials/%s", materialPrecache);
modelInd = PrecacheModel(material);
// Load material
if (FileExists(material))
{
AddFileToDownloadsTable(material);
strcopy(materialPrecache, sizeof(materialPrecache), material);
ReplaceString(materialPrecache, sizeof(materialPrecache), ".vmt", ".vtf", false);
AddFileToDownloadsTable(materialPrecache);
}
}
// Delete old trails
public OnMapStart()
{
for (new i = 1; i <= MaxClients; i++)
{
DeleteTrail(i);
}
}
// Add Trails for VIP's
public Action:eventPlayerSpawn(Handle:event, const String:name[], bool:dontBroadcast)
{
new client = GetClientOfUserId(GetEventInt(event, "userid"));
if (STAMM_IsClientValid(client))
{
// First delete old ones
DeleteTrail(client);
if (STAMM_HaveClientFeature(client))
{
// Create new one
if ((GetClientTeam(client) == 2 || GetClientTeam(client) == 3))
{
CreateTimer(2.5, SetupTrail, client);
}
}
}
}
public STAMM_OnClientBecomeVip(client, oldlevel, newlevel)
{
// First delete old ones
DeleteTrail(client);
if (STAMM_HaveClientFeature(client))
{
// Create new one
if ((GetClientTeam(client) == 2 || GetClientTeam(client) == 3))
{
CreateTimer(2.5, SetupTrail, client);
}
}
}
// On disconnect delete trails
public OnClientDisconnect(client)
{
DeleteTrail(client);
}
// Also on player death
public Action:eventPlayerDeath(Handle:event, const String:name[], bool:dontBroadcast)
{
new client = GetClientOfUserId(GetEventInt(event, "userid"));
DeleteTrail(client);
}
// Setup trail
public Action:SetupTrail(Handle:timer, any:client)
{
if (STAMM_IsClientValid(client))
{
// Valid team
if ((GetClientTeam(client) == 2 || GetClientTeam(client) == 3) && IsPlayerAlive(client))
{
// Delete before
DeleteTrail(client);
// Set new one
if (STAMM_GetGame() == GameCSGO)
{
beamTimer[client] = CreateTimer(0.1, CreateTrail, client, TIMER_REPEAT);
}
else
{
CreateTrail2(client);
}
}
}
}
// Client doesnt want it anymore
public STAMM_OnClientChangedFeature(client, bool:mode, bool:isShop)
{
if (!mode)
{
DeleteTrail(client);
}
}
// Create it for CSGO
public Action:CreateTrail(Handle:timer, any:client)
{
if (STAMM_IsClientValid(client))
{
decl Float:velocity[3];
new color[4];
GetEntPropVector(client, Prop_Data, "m_vecVelocity", velocity);
// Move?
if (!(velocity[0] == 0.0 && velocity[1] == 0.0 && velocity[2] == 0.0))
{
return Plugin_Continue;
}
// Create on weapon high
new ent = GetPlayerWeaponSlot(client, 2);
if (ent == -1)
{
ent = client;
}
// Set to team color
if (GetClientTeam(client) == 2)
{
color[0] = 255;
}
else
{
color[2] = 255;
}
color[3] = 255;
// Setup
TE_SetupBeamFollow(ent, modelInd, 0, lifetime, 3.0, 3.0, 1, color);
TE_SendToAll();
}
else
{
// Client not valid so delete old
DeleteTrail(client);
return Plugin_Stop;
}
return Plugin_Continue;
}
// Create for others than csgo
public CreateTrail2(client)
{
if (STAMM_IsClientValid(client) && haveBeam[client] == -1)
{
// Create spritetrail
new ent = CreateEntityByName("env_spritetrail");
// Valid entity
if (ent != -1 && IsValidEntity(ent))
{
new Float:Orig[3];
decl String:name[MAX_NAME_LENGTH + 1];
// For parent
GetClientName(client, name, sizeof(name));
// Setup the trail
DispatchKeyValue(client, "targetname", name);
DispatchKeyValue(ent, "parentname", name);
DispatchKeyValueFloat(ent, "lifetime", lifetime);
DispatchKeyValueFloat(ent, "endwidth", 3.0);
DispatchKeyValueFloat(ent, "startwidth", 3.0);
DispatchKeyValue(ent, "spritename", material);
DispatchKeyValue(ent, "renderamt", "255");
if (GetClientTeam(client) == 2)
{
DispatchKeyValue(ent, "rendercolor", "255 0 0 255");
}
if (GetClientTeam(client) == 3)
{
DispatchKeyValue(ent, "rendercolor", "0 0 255 255");
}
DispatchKeyValue(ent, "rendermode", "5");
// Spawn it
DispatchSpawn(ent);
// Teleport it to the player
GetClientAbsOrigin(client, Orig);
Orig[2] += 40.0;
TeleportEntity(ent, Orig, NULL_VECTOR, NULL_VECTOR);
// Set player as parent
SetVariantString(name);
AcceptEntityInput(ent, "SetParent");
SetEntPropFloat(ent, Prop_Send, "m_flTextureRes", 0.05);
haveBeam[client] = ent;
}
}
}
// Delete the trail
public DeleteTrail(client)
{
if (beamTimer[client] != INVALID_HANDLE)
{
// Stop the timer
CloseHandle(beamTimer[client]);
}
beamTimer[client] = INVALID_HANDLE;
// Get trail of player
new ent = haveBeam[client];
// Player has a trail
if (ent != -1 && IsValidEntity(ent))
{
decl String:class[128];
// Valid trail?
GetEdictClassname(ent, class, sizeof(class));
if (StrEqual(class, "env_spritetrail"))
{
// Remove
RemoveEdict(ent);
}
}
haveBeam[client] = -1;
}