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stamm_teleport.sp
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stamm_teleport.sp
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/**
* -----------------------------------------------------
* File stamm_teleport.sp
* Authors David <popoklopsi> Ordnung
* License GPLv3
* Web http://popoklopsi.de
* -----------------------------------------------------
*
* Copyright (C) 2012-2014 David <popoklopsi> Ordnung
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>
*/
// Includes
#include <sourcemod>
#include <sdktools>
#undef REQUIRE_PLUGIN
#include <stamm>
#include <updater>
#pragma semicolon 1
// The teleport list of clients
new Float:g_fTeportList[MAXPLAYERS + 1][3][3];
// The teleports
new g_iTeleports[MAXPLAYERS + 1][3];
// timer to teleport
new g_iTimer[MAXPLAYERS + 1];
public Plugin:myinfo =
{
name = "Stamm Feature Teleport",
author = "Popoklopsi",
version = "1.2.1",
description = "VIP's can create Teleport Points",
url = "https://forums.alliedmods.net/showthread.php?t=142073"
};
// Add to auto updater
public STAMM_OnFeatureLoaded(const String:basename[])
{
decl String:urlString[256];
Format(urlString, sizeof(urlString), "http://popoklopsi.de/stamm/updater/update.php?plugin=%s", basename);
if (LibraryExists("updater") && STAMM_AutoUpdate())
{
Updater_AddPlugin(urlString);
Updater_ForceUpdate();
}
}
// Add the feature to stamm
public OnAllPluginsLoaded()
{
if (!STAMM_IsAvailable())
{
SetFailState("Can't Load Feature, Stamm is not installed!");
}
STAMM_LoadTranslation();
STAMM_RegisterFeature("VIP Teleport");
}
// Add descriptions
public STAMM_OnClientRequestFeatureInfo(client, block, &Handle:array)
{
decl String:fmt[256];
Format(fmt, sizeof(fmt), "%T", "GetTeleport", client);
PushArrayString(array, fmt);
}
// Plugin started
public OnPluginStart()
{
// Register console cmds
RegConsoleCmd("sm_sadd", AddTele, "Adds a new Teleporter");
RegConsoleCmd("sm_stele", Tele, "Teleports an Player");
HookEvent("player_spawn", eventPlayerSpawn);
HookEvent("player_death", eventPlayerSpawn);
}
// Precache model
public OnMapStart()
{
PrecacheModel("materials/sprites/strider_blackball.vmt");
// Reset stuff
for (new i=0; i <= MaxClients; i++)
{
g_iTeleports[i][0] = 0;
g_iTimer[i] = 0;
}
}
// Add Command for teleporting
public STAMM_OnClientRequestCommands(client)
{
if (STAMM_HaveClientFeature(client))
{
STAMM_AddCommand("!sadd", "%T", "GetTeleport", client);
}
}
// Add a new Teleport to the list
public Action:AddTele(client, args)
{
decl String:tag[64];
if (STAMM_IsClientValid(client))
{
// Only if client is valid
if (STAMM_HaveClientFeature(client) && IsPlayerAlive(client) && (GetClientTeam(client) == 2 || GetClientTeam(client) == 3))
{
// Get clients location
GetClientAbsAngles(client, g_fTeportList[client][1]);
GetClientAbsOrigin(client, g_fTeportList[client][0]);
// Get Stamm tag
STAMM_GetTag(tag, sizeof(tag));
// Add
g_iTeleports[client][0] = 1;
// Notice that added
STAMM_PrintToChat(client, "%s %t", tag, "TeleportAdded");
}
}
return Plugin_Handled;
}
// Teleports the client
public Action:Tele(client, args)
{
if (STAMM_IsClientValid(client))
{
// Only if client is valid and have a valid teleport points
if (STAMM_HaveClientFeature(client) && g_iTeleports[client][0] && !g_iTimer[client] && IsPlayerAlive(client) && (GetClientTeam(client) == 2 || GetClientTeam(client) == 3))
{
// Create the teleporter
g_iTeleports[client][2] = 1;
g_iTeleports[client][1] = createEnt(client);
}
}
return Plugin_Handled;
}
// The client can't leave the Teleporter hehe
public OnGameFrame()
{
for (new i=1; i <= MaxClients; i++)
{
// Check for running teleports
if (g_iTimer[i] > 0)
{
if (STAMM_IsClientValid(i))
{
g_iTimer[i]--;
// Now we can teleport
if (g_iTimer[i] <= 0)
{
if (IsValidEntity(g_iTeleports[i][1]))
{
// Remove teleporter
RemoveEdict(g_iTeleports[i][1]);
}
// Teleport the client if teleport valid
if (g_iTeleports[i][2] == 1)
{
TeleportEntity(i, g_fTeportList[i][0], g_fTeportList[i][1], NULL_VECTOR);
g_iTeleports[i][2] = 2;
// Create end teleport
g_iTeleports[i][1] = createEnt(i);
}
}
else
{
// Back to teleporter
TeleportEntity(i, g_fTeportList[i][2], NULL_VECTOR, NULL_VECTOR);
}
}
}
}
}
// Create the teleporter
public createEnt(client)
{
// It's a env_smokestack
new ent = CreateEntityByName("env_smokestack");
GetClientAbsOrigin(client, g_fTeportList[client][2]);
// Could we create it?
if (ent != -1)
{
// This is a nice design :)
DispatchKeyValue(ent, "WindSpeed", "0");
DispatchKeyValue(ent, "WindAngle", "0");
DispatchKeyValue(ent, "BaseSpread", "40");
DispatchKeyValue(ent, "EndSize", "15");
DispatchKeyValue(ent, "twist", "0");
DispatchKeyValue(ent, "JetLength", "110");
DispatchKeyValue(ent, "roll", "0");
DispatchKeyValue(ent, "StartSize", "15");
DispatchKeyValue(ent, "Rate", "250");
DispatchKeyValue(ent, "SpreadSpeed", "15");
DispatchKeyValue(ent, "renderamt", "255");
DispatchKeyValue(ent, "Speed", "150");
// Set color to team color
if (GetClientTeam(client) == 2)
{
DispatchKeyValue(ent, "rendercolor", "255 0 0");
}
else
{
DispatchKeyValue(ent, "rendercolor", "0 0 255");
}
// And more values
DispatchKeyValue(ent, "InitialState", "1");
DispatchKeyValue(ent, "angles", "0 0 0");
DispatchKeyValue(ent, "SmokeMaterial", "sprites/strider_blackball.vmt");
// Spawn the teleporter
DispatchSpawn(ent);
// And teleport it
TeleportEntity(ent, g_fTeportList[client][2], NULL_VECTOR, NULL_VECTOR);
g_iTimer[client] = 180;
}
return ent;
}
// Reset the client on Spawn
public Action:eventPlayerSpawn(Handle:event, const String:name[], bool:dontBroadcast)
{
new client = GetClientOfUserId(GetEventInt(event, "userid"));
g_iTimer[client] = 0;
}