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Increase local fonts priority (resvg.exe) #771

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Dimon-II opened this issue Jun 2, 2024 · 4 comments
Open

Increase local fonts priority (resvg.exe) #771

Dimon-II opened this issue Jun 2, 2024 · 4 comments

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@Dimon-II
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Dimon-II commented Jun 2, 2024

Local fonts may contain a modified version of a font installed in the system. It makes sense to use local fonts first, without refusing to load system fonts.

main.rs
...
fn load_fonts

Change the call sequence

fontdb.load_system_fonts();
and

    for path in &args.font_dirs {
        fontdb.load_fonts_dir(path);
    ...
@RazrFalcon
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I don't think fontdb cares about fonts order at the moment. Will think about it.

@Dimon-II
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Dimon-II commented Jun 2, 2024

As far as I understand, the first loaded system font of the same name either prevents the local font from loading, or when selecting a font by name, it appears first.

@RazrFalcon
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Technically, having the same font family twice is already a bug. But checking for uniqueness would be expensive, therefore we do not do this.

I will think about a proper solution.

@Dimon-II
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Dimon-II commented Jun 2, 2024

I encountered this situation during testing colored SVG icons font.
I wanted to have a local version of the font having game icons aligned with the text. When working with resvg.dll, I changed the font loading order. It seems to me that this is a logical option for an executable file as well.

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