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Implementation of the capture points (spawn points) mechanic for the Capture Points mode.
Mechanics:
At the start of the map, all spawn points are neutral, and both CT and T can spawn on them.
The more players are near a point, the faster it is captured.
If the player capturing the point takes damage, their progress is not counted.
Each point has a cooldown to reset progress, lasting 3 seconds.
Upon capture, a Progress Bar will appear showing the capture progress.
ObjectiveManager goals:
ObjectiveManager will track the overall progress of the task, such as the number of captured points, but should not manage individual points. Its responsibility is the general task progress tracking.
The capture point mechanics should be a separate component that tracks each point’s state, progress, and performs actions such as progress reset or resuming capture after taking damage.
Requirements
Capture Mechanics:
Multiple players in the capture point radius should increase the capture speed.
Capture progress should reset if the player takes damage during the capture.
Cooldown on capture progress reset: 3 seconds.
Capture progress should be displayed via the Progress Bar.
ObjectiveManager:
Responsibility: Track task progress (e.g., number of captured points) without interacting with specific points.
Proper integration with other mods is necessary if they use the objectives system.
The text was updated successfully, but these errors were encountered:
ReDM Obj: Capture Points
Description
Implementation of the capture points (spawn points) mechanic for the Capture Points mode.
Mechanics:
ObjectiveManager goals:
Requirements
Capture Mechanics:
ObjectiveManager:
The text was updated successfully, but these errors were encountered: