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[2.1.0] LiveData.Combo is doubled #26
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Interesting, in your game was your combo 100 or 50? |
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I'm stupid and forgot that I already put in a workaround, the issue is still present with minimal mods. live_ws.addEventListener("message", function(event) {
let data = JSON.parse(event.data);
let combo = data.Combo / 2;
while (last_combo < combo) {
++last_combo;
if (SOUNDS[last_combo] !== undefined) {
q('#sound').src = SOUNDS[last_combo];
q('#sound').play();
}
}
last_combo = combo ?? 0;
}); |
Found it: BSDataPuller/src/Core/MapEvents.cs Line 421 in f6b5dbf
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Thank you for doing that for me, I’ll possibly update it later today, that makes sense that this issue exists now as the harmony patch prior to the recent release wasn’t working, and now that it is, it makes sense the score is off. I change it and run some tests later. Thanks. |
Game version 1.24.1
Example data (ingame combo is 50):
Note that
Combo
is 100 whileNotesSpawned
is 50The text was updated successfully, but these errors were encountered: