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the whole inventory system needs to change to favour persistent object state rather than blasting them all away - recreating - reinstalling the state - and then drawing them as is
This hasn't caused any kind of performance concerns yet, but I imagine it might at some point
The text was updated successfully, but these errors were encountered:
the whole inventory system needs to change to favour persistent object state rather than blasting them all away - recreating - reinstalling the state - and then drawing them as is
This hasn't caused any kind of performance concerns yet, but I imagine it might at some point
The text was updated successfully, but these errors were encountered: