You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
I know, I spent some good time splitting up the original sprite sheet into individual tiles and creating a loader for the 270+ tiles extracted.
But perhaps using the gdx texturepacker and using the atlas for texture regions might even have a performance boost
The text was updated successfully, but these errors were encountered:
I know, I spent some good time splitting up the original sprite sheet into individual tiles and creating a loader for the 270+ tiles extracted.
But perhaps using the gdx texturepacker and using the atlas for texture regions might even have a performance boost
The text was updated successfully, but these errors were encountered: