You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
Yeah we split the character frames into separate images with aseprite, but now we can convert the whole animation library into a tightly packed single texture with the gdx texturepacker and just use the textureregion class.
There might not be any performance benefits to this but the filesystem and frames loader should be a lot cleaner
The text was updated successfully, but these errors were encountered:
Yeah we split the character frames into separate images with aseprite, but now we can convert the whole animation library into a tightly packed single texture with the gdx texturepacker and just use the textureregion class.
There might not be any performance benefits to this but the filesystem and frames loader should be a lot cleaner
The text was updated successfully, but these errors were encountered: