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Exporting with android currently errors under these separate circumstances:
Without custom java path
currently need to use experimental custom java path option in order to get export process moving, else it fails with reports of gradle 8.2 not finding class paths. It seems to be hard coded in the engine that it's looking for a version of open jdk 17 or similar.
Exporting with include debug on
The error message reports not being able to find an engine image file for mipmap/icon_background. I've confirmed this does exist in engine so there's likely a path issue somewhere related to something being "godot" and not "redot"
Debug not included
Export fails with a report of not being able to locate a keystore. I've tried changing the keystore section in both platform export and in the engine general settings tabs.
Steps to reproduce
see above
Minimal reproduction project (MRP)
N/A
The text was updated successfully, but these errors were encountered:
Tested versions
Redot 4.4 dev
System information
Win 10
Issue description
Exporting with android currently errors under these separate circumstances:
Without custom java path
currently need to use experimental custom java path option in order to get export process moving, else it fails with reports of gradle 8.2 not finding class paths. It seems to be hard coded in the engine that it's looking for a version of open jdk 17 or similar.
Exporting with include debug on
The error message reports not being able to find an engine image file for mipmap/icon_background. I've confirmed this does exist in engine so there's likely a path issue somewhere related to something being "godot" and not "redot"
Debug not included
Export fails with a report of not being able to locate a keystore. I've tried changing the keystore section in both platform export and in the engine general settings tabs.
Steps to reproduce
see above
Minimal reproduction project (MRP)
N/A
The text was updated successfully, but these errors were encountered: