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build-addons.yml
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# This is a basic workflow to help you get started with Actions
name: Builds
# Controls when the workflow will run
on:
# Triggers the workflow on push or pull request events but only for the "main" branch
push:
branches: ["main"]
tags:
- "*"
pull_request:
branches: ["main"]
# Allows you to run this workflow manually from the Actions tab
workflow_dispatch:
env:
LIBRARY_PATH: addons/MotionMatching/bin
jobs:
build:
runs-on: ${{matrix.os}}
name: ${{matrix.name}}
strategy:
fail-fast: false
matrix:
include:
- identifier: windows-debug
os: windows-latest
name: π Windows Debug
target: template_debug
platform: windows
arch: x86_64
toolset: msvc
platform_version: 2022
- identifier: windows-release
os: windows-latest
name: π Windows Release
target: template_release
platform: windows
arch: x86_64
toolset: msvc
platform_version: 2022
- identifier: macos-debug
os: macos-latest
name: π macOS (universal) Debug
target: template_debug
platform: macos
arch: universal
toolset: clang
platform_version: 11
- identifier: macos-release
os: macos-latest
name: π macOS (universal) Release
target: template_release
platform: macos
arch: universal
toolset: clang
platform_version: 11
- identifier: linux-debug
os: ubuntu-latest
name: π§ Linux Debug
runner: ubuntu-22.04
target: template_debug
platform: linux
arch: x86_64
toolset: gcc
platform_version: 20.04
- identifier: linux-release
os: ubuntu-latest
name: π§ Linux Release
runner: ubuntu-22.04
target: template_release
platform: linux
arch: x86_64
toolset: gcc
platform_version: 20.04
steps:
- name: Checkout project
uses: actions/checkout@v3
with:
submodules: recursive
- name: Set up Python
uses: actions/setup-python@v4
with:
python-version: "3.x"
- name: Install Python Packages Windows
if: ${{ matrix.platform == 'windows' }}
run: python -m pip install scons pywin32
- name: Install Python Packages Others
if: ${{ matrix.platform != 'windows' }}
run: python -m pip install scons
- name: Download and install Boost
id: install-boost
uses: MarkusJx/install-boost@v2.4.4
with:
boost_version: 1.81.0
# The toolset used to compile boost, e.g. "msvc"
toolset: ${{ matrix.toolset }} # optional, default is
# The platform version boost was compiled on, e.g. "18.04"
platform_version: ${{ matrix.platform_version }} # optional, default is
# Whether the boost libraries are linked statically or dynamically
#link: # optional, default is
# The architecture the binaries were built for
arch: x86 # optional, default is x86
# The dirctory to install boost into
#boost_install_dir: boost_1_81_0 # optional, default is
# Wheter to use actions/cache to improve build times
cache: true # optional, default is true
- name: Submodule Hash Windows
if: ${{ matrix.platform == 'windows' }}
run: echo "SUBMODULE_HASH=$( git rev-parse HEAD:godot-cpp )" | Out-File -FilePath $Env:GITHUB_ENV -Encoding utf8 -Append
- name: Submodule Hash MACOS
if: ${{ matrix.platform == 'macos' }}
run: echo "SUBMODULE_HASH=$( git rev-parse HEAD:godot-cpp )" >> $GITHUB_ENV
- name: Submodule Hash Linux
if: ${{ matrix.platform == 'linux' }}
run: echo "SUBMODULE_HASH=$( git rev-parse HEAD:godot-cpp )" >> $GITHUB_ENV
- name: MSVC Developer Command Prompt
if: ${{ matrix.platform == 'windows' }}
uses: ilammy/msvc-dev-cmd@v1
# - name: Cache Godot Library
# id: cache-godot-cpp
# uses: actions/cache@v3
# with:
# path: |
# ${{ github.workspace }}/godot-cpp/bin
# ${{ github.workspace }}/godot-cpp/include
# ${{ github.workspace }}/godot-cpp/gen
# key: ${{ runner.os }}-${{ env.SUBMODULE_HASH }}
# - name: Compile Godot Library
# if: steps.cache-godot-cpp.outputs.cache-hit != 'true'
# run: |
# scons -j8 platform=${{ matrix.platform }} target=${{ matrix.target }} arch=${{ matrix.arch }}
# working-directory: godot-cpp
- name: Compile Addon
run: scons
disable_exceptions=false
platform=${{ matrix.platform }}
target=${{ matrix.target }}
arch=${{ matrix.arch }}
Boost_INCLUDE_DIR=${{steps.install-boost.outputs.BOOST_ROOT}}/include/
Boost_LIBRARY_DIRS=${{steps.install-boost.outputs.BOOST_ROOT}}/lib
env:
BOOST_ROOT: ${{ steps.install-boost.outputs.BOOST_ROOT }}
- name: Upload Artifact Windows
if: ${{ matrix.platform == 'windows' }}
uses: actions/upload-artifact@v3
with:
name: ${{ matrix.identifier }}
if-no-files-found: error
path: |
${{ github.workspace }}\${{ env.LIBRARY_PATH }}
!**\*.lib
!**\*.exp
- name: Upload Artifact Others
if: ${{ matrix.platform != 'windows' }}
uses: actions/upload-artifact@v3
with:
name: ${{ matrix.identifier }}
path: ${{ github.workspace }}/${{ env.LIBRARY_PATH }}
if-no-files-found: error
release:
needs: [build]
if: startsWith(github.ref, 'refs/tags/')
runs-on: ubuntu-latest
steps:
- name: Download Artifacts
uses: actions/download-artifact@v3
with:
name: windows-debug
path: windows-debug
- name: Download Artifacts
uses: actions/download-artifact@v3
with:
name: windows-release
path: windows-release
- name: Download Artifacts
uses: actions/download-artifact@v3
with:
name: macos-debug
path: macos-debug
- name: Download Artifacts
uses: actions/download-artifact@v3
with:
name: macos-release
path: macos-release
- name: Download Artifacts
uses: actions/download-artifact@v3
with:
name: linux-debug
path: linux-debug
- name: Download Artifacts
uses: actions/download-artifact@v3
with:
name: linux-release
path: linux-release
- name: List files in directories
run: |
ls -R windows-debug
ls -R windows-release
ls -R macos-debug
ls -R macos-release
ls -R linux-debug
ls -R linux-release
- name: Archive files
run: |
zip -r windows-debug.zip windows-debug
zip -r windows-release.zip windows-release
zip -r macos-debug.zip macos-debug
zip -r macos-release.zip macos-release
zip -r linux-debug.zip linux-debug
zip -r linux-release.zip linux-release
- name: Create and Upload Release
uses: softprops/action-gh-release@v1
with:
files: |
windows-debug.zip
windows-release.zip
macos-debug.zip
macos-release.zip
linux-debug.zip
linux-release.zip
body: "This is motion matching for Godot Engine release"
generate_release_notes: true
draft: false
prerelease: true
append_body: true
env:
GITHUB_TOKEN: ${{ secrets.GITHUB_TOKEN }}