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Think about performance #34
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as addition to #39 there is a new value called sdk active at begin only get memory map of the first byte to check if it is active or better 3 views one for active, one for fast, one for slow update values? however close the / do not update the rest if sdk going inactive again |
double or so update rate when game paused? |
Performance related to shared memory. Will be deprecated with V.1.12. May a new for that needs to be created than. |
Some of the values are updated with higher frequency and some not, but to update the data at the moment the whole object is refreshed.
Think about ideas to get a better performance and deliver high update frequency of the changing values like speed, temperature etc. and a lower of the rest.
May with two shared memory's or some other Technics
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