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message.ts
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const stdlib: typeof import("@grakkit/stdlib-paper") = require("@grakkit/stdlib-paper");
const IPlayer = stdlib.type("org.bukkit.entity.Player");
type PlayerT = InstanceType<typeof IPlayer>;
const InventoryType = stdlib.type("org.bukkit.event.inventory.InventoryType");
export interface ToString {
(obj: any): string;
}
export const DefaultToString: ToString = (obj: any): string => {
return `${obj}`;
}
export interface StringFilter {
(msg: string): string;
}
export const DefaultFilter: StringFilter = (msg: string) => {
return msg.replaceAll("&", "§");
}
/**Thread safe message/logging
* Internally uses stdlib.task.timeout for async actions
*/
export const Message = {
filter: DefaultFilter,
stringify: (msgs: any[], joiner: string = " ", toString: ToString = DefaultToString): string => {
return msgs.map(value=>toString(value)).join(joiner);
},
/**Send a player a message
* @param player to send to
* @param msgs objects to encode as a message
*/
player: (player: PlayerT, ...msgs: any[]): void => {
stdlib.task.timeout(()=>{
player.sendRawMessage( Message.filter( Message.stringify(msgs) ) );
}, 1);
},
/**Send an array of players a message
* @param players to send the message to
* @param msgs objects to encode as a message
*/
players: (players: PlayerT[], ...msgs: any[]): void => {
stdlib.task.timeout(()=>{
let msg = Message.filter( Message.stringify(msgs) );
for (let player of players) {
player.sendRawMessage( msg );
}
}, 1);
},
/**Broadcast a message to all OPed players
* @param msgs
*/
ops: (...msgs: any[]): void => {
stdlib.task.timeout(()=>{
let msg = Message.filter( Message.stringify(msgs) );
let players = server.getOnlinePlayers();
for (let player of players) {
if (!player.isOp()) continue;
player.sendRawMessage( msg );
}
}, 1);
},
/**Tell every connected player a message
* @param msgs objects to encode as a message
*/
broadcast: (...msgs: any[]): void => {
stdlib.task.timeout(()=>{
server.broadcastMessage(Message.filter( Message.stringify( msgs ) ));
}, 1);
},
/**Tells the console a message
* Internally uses console.log
* @param msgs
*/
terminal: (...msgs: any[]): void => {
console.log(...msgs);
},
/**Broadcast + terminal
* Kind of spammy, but whatever.
* @param msgs
*/
everywhere: (...msgs: any[]): void => {
Message.terminal(...msgs);
Message.broadcast(...msgs);
}
};
stdlib.event("org.bukkit.event.player.AsyncPlayerChatEvent", (evt)=>{
evt.setMessage(
DefaultFilter(
evt.getMessage()
)
);
});
stdlib.event("org.bukkit.event.player.PlayerCommandPreprocessEvent", (evt)=>{
evt.setMessage(
DefaultFilter(
evt.getMessage()
)
);
});