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getLevelSceneZ returns 19 x 19 grid #13

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GoogleCodeExporter opened this issue Jul 16, 2015 · 5 comments
Open

getLevelSceneZ returns 19 x 19 grid #13

GoogleCodeExporter opened this issue Jul 16, 2015 · 5 comments

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@GoogleCodeExporter
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I expect to get a 22 x 22 grid, but what I get is a 19 x 19 grid. Now I do not 
know if I can trust that Mario is at 11,11 as stated in all the tutorials.

I am using the newest version of the code and running it without errors or 
warnings in Eclipse Gallileio.

I hope to have the issue resolved by getting verified information about mario's 
coordinates (are they 11,11 or something else?), and by having explained the 19 
to 22 difference.

-Erik D. Johnson

Original issue reported on code.google.com by wwwer...@gmail.com on 9 Nov 2010 at 9:08

@GoogleCodeExporter
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Also, it is important to know whether or not the (x,19) cells can see the 
bottom or not, when finding out if there are holes that mario has to jump over.

Original comment by wwwer...@gmail.com on 9 Nov 2010 at 5:15

@GoogleCodeExporter
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[deleted comment]

@GoogleCodeExporter
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I also want to have your answer about that. I think that the new dimensions of 
the level is 19x19 and mario is located on 9x9 cell. Am i correct?

-George

Original comment by siro...@yahoo.gr on 25 Feb 2011 at 9:34

@GoogleCodeExporter
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Hi, George, you're right. We'll fix it in documentation and online soon.
Thanks for the issue!

Original comment by Sergey.K...@gmail.com on 2 Mar 2011 at 10:36

  • Changed state: Started

@GoogleCodeExporter
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Original comment by Sergey.K...@gmail.com on 2 Mar 2011 at 10:36

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