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Changelog

All notable changes to this project will be documented in this file.

Please keep one empty line before and after all headers. (This is required for git to produce a conflict when a release is made while a PR is open and the PR's changelog entry would go into the wrong section).

There are 5 types of changes:

  • Features for new features.
  • Changed for changes in existing functionality.
  • Fixed for any bug fixes.
  • Documented for any changes to the documentation.
  • Breaking for the detail of any backward incompatible changes.

Please only add new entries below the Unreleased header with the following format:

**crate or effect scope**: description of change (#pr @contributor)
  1. When creating a pull request, #pr will automatically update with the pull request number.
  2. Replace @contributor with your GitHub username.

@Unreleased - @ReleaseDate

Features

  • core: Added the named_svgs module to enable sharing SVGs using string keys, replacing the need for IconTheme. (#658 @M-Adoo)
  • core: The keyframes! macro has been introduced to manage the intermediate steps of animation states. (#653 @M-Adoo)
  • core: Added QueryId as a replacement for TypeId to facilitate querying types by Provider across different binaries. (#656 @M-Adoo)
  • core: Added OverrideClass to override a single class within a subtree. (#657 @M-Adoo)
  • widgets: Added LinearProgress and SpinnerProgress widgets along with their respective material themes. (#630 @wjian23 @M-Adoo)
  • painter: SVG now supports switching the default color, allowing for icon color changes. (#661 @M-Adoo)

Changed

  • widgets: The Icon widget utilizes classes to configure its style, and it does not have a size property. (#660 @M-Adoo)

Fixed

  • core: The size of the Root container is too small, which could lead to potential missed hits. (#654 @M-Adoo)
  • core: The hit test for the TransformWidget is not applied at the correct position. (#654 @M-Adoo)
  • core: Switching to a style class may result in missing widgets. (#655 @M-Adoo)
  • core: The animation does not restore the state value correctly when multiple animations are applied to the same state. (#662 @M-Adoo)

0.4.0-alpha.15 - 2024-11-13

Features

  • macros: Every widget that derives Declare will automatically implement a macro with the same name to declare a function widget using it as the root widget. (#651 @M-Adoo)
  • core: Added the smooth widgets for transitioning the layout position and size. (#645 @M-Adoo)
  • widgets: Added three widgets FractionallyWidthBox, FractionallyHeightBox, and FractionallySizedBox to enable fractional sizing of widgets. (#647 @M-Adoo)
  • widgets: Add widget of radio button (#649 @wjian23)
  • core: BuildCtx::get() and BuildCtx::get_mut() have been added to facilitate access from anywhere within a build context. (#650 @M-Adoo)

Fixed

  • core: The Provider might be missing in a pipe class. (#648 @M-Adoo)
  • core: The child generated by the class may not be mounted. (#648 @M-Adoo)
  • painter: Scaling the painter to zero resulted in a crash. (#659 @M-Adoo)
  • widgets: Changing the flex of Expanded does not trigger a relayout. (#652 @M-Adoo)

Breaking

  • core: Expanded and KeyWidget are not declared with FatObj, so they do not currently support built-in widgets. (#648 @M-Adoo)
  • core: DeclareObj::finish does not accept a BuildCtx parameter. (#650 @M-Adoo)
  • core: function widget no longer requires a &mut BuildCtx parameter. (#650 @M-Adoo)
  • macros: Removed the ctx! macro. (#650 @M-Adoo)

0.4.0-alpha.14 - 2024-10-30

Features

  • macros: Added the part_writer! macro to generate a partial writer from a mutable reference of a writer. (#642 @M-Adoo)

Fixed

  • core: Setting the theme before running the app results in the tree being constructed twice. (#637, @M-Adoo)
  • core: Resolve a crash occurring in a class implementation with multiple children. (#637 @M-Adoo)
  • core: Nodes created by a class implementation may not be disposed of when switching to another class. (#637 @M-Adoo)
  • core: When merge multiple MixBuiltin widgets, there may be a premature dropping of the outer MixBuiltin before it should occur. (#639 @M-Adoo)
  • core: watch! does not notify the initial value. (#640 @M-Adoo)
  • core: fix watch multi builtin events not work (#641 @wjian23)
  • core: fix widget layout when h_algin and v_align are embedded in each other (#641 @wjian23)
  • painter: fix elements may not be painted after window resize. (#644 @M-Adoo)

Breaking

  • macros: Using @ $w { ... } will no longer automatically wrap a FatObj for w. (#639 @M-Adoo)

0.4.0-alpha.12 - 2024-10-09

Features

  • core: Added the built-in widget TextStyleWidgetWidget, allowing any widget to easily configure the text style within it using text_style. (#635, @M-Adoo)

Breaking

  • text: Removed the ribir_text crate and integrated it into the ribir_painter crate. (#635 @M-Adoo)

0.4.0-alpha.11 - 2024-10-02

Features

  • core: Added the PaintingStyleWidget built-in widget, enabling any widget to utilize painting_style to specify how shapes and paths should be painted within its descendants. (#633 @M-Adoo)

Changed

  • text: Merge the overflow field to the TexStyle structure. (#629 @M-Adoo)

Breaking

  • text: Enhance the typography APIs by eliminating FontSize, Pixel, and Em, and directly utilize only logical pixels represented by f32. (#629 @M-Adoo)

0.4.0-alpha.10 - 2024-09-25

Features

  • core: Added WrapRender for a render widget that combines with its child as a single widget tree node. (#626 @M-Adoo)
  • core: Added StateWriter::into_render to covert writer to reader if no other writer exist. (#626 @M-Adoo)
  • core: Added the built-in widget Foreground, enabling any widget to directly utilize foreground for configuring the painter brush. (#628, @M-Adoo)
  • painter: Distinguishes between fill and stroke brushes, allowing the painter to have two default brushes. (#628, @M-Adoo)

Changed

  • core: Merged boolean status widgets into a single widget MixFlags, including HasFocus, MouseHover and PointerPressed. (#627 @M-Adoo)
  • core: Reimplemented HAlignWidget, VAlignWidget, RelativeAnchor, BoxDecoration, ConstrainedBox, IgnorePoint, Opacity, Padding, TransformWidget, and VisibilityRender as WrapRender. (#626 @M-Adoo)

Fixed

  • core: The SplitWriter and MapWriter of the render widget may not be flagged as dirty. (#626, @M-Adoo)

Breaking

  • painter: Removed Painter::brush and Painter::set_brush, now using fill_brush, stroke_brush, set_fill_brush, and set_stroke_brush methods instead. (#628 @M-Adoo)

0.4.0-alpha.9 - 2024-09-18

Changed

  • core: Refactor the LayoutCtx to eliminate the need for performing layout based on children order. (#625 @M-Adoo)

Breaking

  • core: The Layouter has been removed, so the render widget needs to adjust the APIs used accordingly. (#625, @M-Adoo)

0.4.0-alpha.8 - 2024-09-11

Features

  • core: The built-in widget Class has been added to enable the sharing of consistent styles across multiple elements and to allow widgets to have different actions and styles in different themes. (#624, @M-Adoo)
  • core: The widget ConstrainedBox has been added as a built-in widget; now clamp can be used as a built-in field. (#624 @M-Adoo)
  • core: Added WindowFlags to regulate the window behavior, with the option of utilizing WindowFlags::ANIMATIONS to toggle animations on or off. (#624 @M-Adoo)
  • theme/material: Define the constant variables of motion. (#624, @M-Adoo)
  • dev_helper: Refine the widget test macros. (#624, @M-Adoo)

Changed

  • widgets: Utilize Class to implement the Scrollbar. (#624, @M-Adoo)

Breaking

  • widgets: ConstrainedBox has been relocated to core. (#624, @M-Adoo)
  • widgets: Utilize Scrollbar instead of both HScrollbar, VScrollbar, and BothScrollbar. (#624, @M-Adoo)

Fixed

  • macros: Declaring the variable parent with built-in fields as immutable is incorrect if its child uses it as mutable. (#623 @M-Adoo)

0.4.0-alpha.7 - 2024-09-04

Fixed

  • widgets: Flex may not decrease the gap for the second child during layout. (#622 @M-Adoo)

0.4.0-alpha.6 - 2024-08-21

Features

  • core: Support for modifying the theme at runtime. (#618 @M-Adoo)

    The code:

    use ribir::prelude::*;
    
    let w = fn_widget! {
      @Text {
        on_tap: |e| {
          // Query the `Palette` of the application theme.
          let mut p = Palette::write_of(e);
          if p.brightness == Brightness::Light {
            p.brightness = Brightness::Dark;
          } else {
            p.brightness = Brightness::Light;
          }
        },
        text : "Click me!"
      }
    };
    
    App::run(w);
  • core: Added Provider widget to share data between sub-tree. (#618 @M-Adoo)

    Provider::new(Box::new(State::value(0i32))).with_child(fn_widget! {
      @SizedBox {
        size: Size::new(1.,1.),
        on_tap: |e| {
          // Access the provider in a callback.
          let mut v = Provider::write_of::<i32>(e).unwrap();
          *v += 1;
        },
        @Text {
          text: {
            // Access the provider in any descendants
            let v = Provider::of::<Stateful<i32>>(ctx!());
            let v = v.unwrap().clone_writer();
            pipe!($v.to_string())
          }
        }
      }
    });
  • core: Added Overlay::of to allow querying the overlay in event callbacks. (#618 @M-Adoo)

  • core: Added WidgetCtx::query, WidgetCtx::query_write, WidgetCtx::query_of_widget and WidgetCtx::query_write_of_widget. (#618 @M-Adoo)

Breaking

  • core: Removed Overlay::new_with_handle and OverlayCloseHandle. (#618 @M-Adoo)
  • core: GenWidget::gen_widget no longer requires a &mut BuildCtx parameter. (#616 @M-Adoo)
  • core: Removed FullTheme and InheritTheme, now only using Theme. Any part of the theme, such as Palette, can be directly used to overwrite its corresponding theme component. (#618 @M-Adoo)

0.4.0-alpha.5 - 2024-08-14

Features

  • core: PartData<T> now supports T: ?Sized, allowing us to separate trait objects from State.(#614 @M-Adoo)

Breaking

  • core: Removed unnecessary Writer since it has the same capabilities as Stateful. (#615 @M-Adoo)

0.4.0-alpha.4 - 2024-08-07

Features

  • core: Introduced IntoWidget and IntoChild. (@M-Adoo #612)

    The IntoWidget trait allows for the conversion of any widget to the type Widget. The IntoChild trait provides a way to convert a more general type into a child of ComposeChild.

Fixed

core: The generation of a pipe widget from another pipe widget may potentially result in a crash. (#612, @M-Adoo)

Changed

  • core: Lazy build the widget tree. (#612, @M-Adoo)

  • core: Simplify the implementation of parent composition with child widgets. (#612, @M-Adoo)

    Merge SingleWithChild, MultiWithChild, and ComposeWithChild into a single trait called WithChild.

Breaking

  • Removed WidgetCtx::query_widget_type and WidgetCtx::query_type (#618 @M-Adoo)
  • Removed ChildFrom and FromAnother traits (#612 @M-Adoo)
  • Removed SingleParent and MultiParent traits. (#612 @M-Adoo)
  • Removed PairChild and PairWithChild traits. User can use a generic type instead. (#612 @M-Adoo)
  • Removed the all builder traits such as WidgetBuilder and ComposeBuilder and so on. (#612 @M-Adoo)
  • All implicit child conversions have been removed, except for conversions to Widget. (#612 @M-Adoo)

0.4.0-alpha.3 - 2024-06-26

0.4.0-alpha.2 - 2024-06-19

Features

  • core: Added support to query a WriteRef from a state, enabling users to modify the state after attaching it to a widget. (#601 @M-Adoo)
  • core: Introduced the DeclareInto trait for any type that implements DeclareFrom. (#604 @M-Adoo)
  • macros: Improved widget declaration to allow specifying widget types via path. (#606 @M-Adoo)
      // Previously, a widget type could only be specified using an identifier, requiring prior import of `Row`.
      use ribir::prelude::*;
      fn_widget! {
        @Row {
          ...
        }
      }
    
      // Now, the widget type can be specified using a path, removing the need for a prior import.
      fn_widget! {
        @ribir::prelude::Row {
          ...
        }
      }

Changed

  • core: Render widgets no longer need to implement the Query trait. Data can only be queried if it's a state or wrapped with Queryable. (#601 @M-Adoo)

BREAKING

  • core: Removed the infrequently used StateFrom trait, as there's a more efficient alternative. (#604 @M-Adoo)

0.4.0-alpha.1 - 2024-06-12

Changed

  • core: Removed the unused stamp checker for the split state. (#599 @M-Adoo)

0.3.0-beta.2 - 2024-06-05

We're thrilled to announce that Ribir now supports the Web platform! πŸŽ‰πŸŽ‰πŸŽ‰

Experience the power of compiling Rust code to wasm and rendering it with WebGPU or WebGL.

Check out our Wordle game demo, now running smoothly in your browser!

Wordle Game

Features

  • ribir: support stable Rust 1.77.0 (#552 @M-Adoo)

  • macros: Added a include_crate_svg! macro to include the svg relative to current crate. (#552, @M-Adoo)

  • ribir: Added a nightly feature to enable functionalities that require nightly Rust. (#552, @M-Adoo)

    • The include_crates_svg! macro can operate without the nightly feature.
    • The include_svg! macro requires the nightly feature to be enabled.
  • ribir: Introduced AppRunGuard to allow app and window configuration prior to app startup. (#565, @M-Adoo) Previously, to configure the app and window before startup, App::run couldn't be used:

    unsafe {
      AppCtx::set_app_theme(material::purple::light());
    }
    
    App::new_window(root, None).set_title("Counter");
    App::exec();

    Now, with AppRunGuard, you can use App::run and chain the configuration methods:

    App::run(root)
      .with_app_theme(material::purple::light())
      .with_title("Counter");
  • core: The split functions in StateReader::map_reader, StateWriter::map_writer, and StateWriter::split_writer no longer need to return a reference. (#568 @M-Adoo)

  • core: Introduced StateWatcher for watching state modifies, which was previously the responsibility of StateReader. This results in a cleaner and more compact StateReader implementation. (#556, @M-Adoo)

  • gpu: Introduced GPUBackendImpl::max_textures_per_draw to set a limit on textures per draw phase (#562 @M-Adoo)

  • gpu: Updated the wgpu implementation of the GPU backend to support WebGL. (#578, @M-Adoo)

  • ci: add wasm test (#583 @wjian23)

  • ci: wasm server watch file change (#586 @wjian23)

  • painter: Introduced support for Resource<Path> for drawing. This indicates that the Path may be shared with others, allowing the backend to cache it. (#589 @M-Adoo)

  • painter: Introduced support for bundled commands, enabling the backend to process these commands as a single entity and cache the resulting output. (#589 @M-Adoo)

Fixed

  • examples: fix crash issue in Storybook (#559 @M-Adoo)

  • ribir: Resolved the issue causing a black screen on the first frame. (#566, @M-Adoo)

  • gpu: Retrieve the texture limit size from the GPU instead of using a hardcoded value. (#578, @M-Adoo)

  • ribir: fixed the crash issue when the shell window is zero-sized at startup. (#582, @M-Adoo)

Changed

  • core: Enhanced panic location tracking during widget build (#559 @M-Adoo)

  • core: rename builtin field of delay_drop_until to keep_alive (#561 @wjian23)

  • macros: polish the compile error message of invalid filed in @$var {} (#556 @M-Adoo)

  • gpu: Removed dependency on the texture array feature of wgpu. (#562, @M-Adoo)

  • algo: removed Resource and rename ShareResource to Resource. (#564, @M-Adoo)

  • dev-helper: Support specific the comparison of image tests. (#573 @M-Adoo)

  • dev-helper: If test images differ, both actual and difference images are saved with the expected image. (#573 @M-Adoo)

  • painter: Removed the AntiAliasing feature from the painter package, This responsibility now lies with the painter backend. (#584 @M-Adoo)

  • gpu: The GPU backend no longer relies on MSAA, which is dependent on the graphics API. Instead, it uses the alpha atlas to provide a solution similar to SSAA.(#584, @M-Adoo)

  • example: run example in web wasm (#571 @wjian23)

  • gpu: The GPU backend now only caches the path command if it is a Resource. This change reduces GPU memory usage and accelerates cache detection. (#589 @M-Adoo)

  • text: Implemented caching of the glyph path as a Resource to improve performance. (#589 @M-Adoo)

Documented

  • core: Explained when to use unsubscribe with watch!. (#556, @M-Adoo)

Breaking

  • ribir: compile wasm (#543 @wjian23)

  • ribir: Updated App::new_window to accept WindowAttributes instead of size as the second parameter. (#565, #566, @M-Adoo)

  • ribir: The window creation APIs have been updated to use asynchronous methods, improving compatibility with browsers. (#565, @M-Adoo)

  • macros: removed map_writer! and split_writer! macros. (#568, @M-Adoo)

  • ribir: StateWriter::map_writer and StateWriter::split_writer now only require a writer split function, enhancing both reader and writer split operations. (#568, @M-Adoo)

  • core: The StateReader no longer supports watching its modifications. Use the StateWatcher trait instead for this functionality. (#556 @M-Adoo)

  • painter: Changes to BackendPainter APIs. This only affects you if you've implemented a custom painter. (#562 @M-Adoo)

0.2.0 - 2024-05-29

Documented

  • fix broken links and format the example code (#526 @M-Adoo)
  • ribir: We no longer auto-generate the built-in list document, as FatObj lists all. Its API documentation is sufficient. (#540 @M-Adoo)
  • ribir: Added guide "Using Ribir without 'DSL'" (#545 @M-Adoo)
  • ribir: Added a roadmap. (#550, @M-Adoo)

Breaking

While these are public APIs, they are typically not required for direct use in user code.

  • core: removed Stateful::on_state_drop and Stateful::unsubscribe_on_drop (#539 @M-Adoo)
  • core: removed AppCtx::add_trigger_task and AppCtx::trigger_task (#539 @M-Adoo)
  • core: removed FatObj::unzip and FatObj::from_host (#535 @M-Adoo)
  • core: removed BuiltinObj. (#535 @M-Adoo)
  • core: FatObj::new(host: T, builtin: BuiltinObj) -> FatObj::new(host: T)
  • core: rename DeclareBuilder to ObjDeclarer (#547 @M-Adoo)
  • core: rename DeclareBuilder::build_declare to ObjDeclarer::finish (#547 @M-Adoo)
  • core: rename Declare::declare_builder to Declare::declarer (#547 @M-Adoo)
  • core: Renamed the widget_build method to build for brevity, given its frequent usage. (#549 @M-Adoo)

Features

  • Support the overlay (@wjian23).

    This enhancement simplifies the creation of overlay widgets. It streamlines the addition of any widget to an overlay and offers a more user-friendly API for overlay management

  • macros: Generates documentation for the builder methods of members in #[derive(Declare)], thus improving IDE support.(#538 @M-Adoo)

  • core: All built-in widget abilities are now exported on FatObj. (#535 @M-Adoo) You can directly use FatObj to configure built-in widget abilities such as on_click, on_key_down, etc.

    let _ = FatObj::new(Void)
      .margin(EdgeInsets::all(1.0))
      .on_click(|_, _| { println!("click"); });
  • macros: #[derive(Decalre)] now generates a FatObj<State<T>> instead of State<T>, and supports initialization of all built-in widgets on its ObjBuilder. (#535 @M-Adoo) All pipes used to initialize the field will be unsubscribed when the FatObj is disposed.

    let row = Row::builder()
      .margin(...)
      .on_click(...)
      .finish(ctx);
  • macros: Introduced simple_declare macro for types that don't use Pipe for initialization. (#535 @M-Adoo)

Changed

  • core: StateReader now automatically unsubscribes when no writer is present (#532 @wjian23)
  • core: Consolidated all listener and FocusNode into a MixBuiltin widget (#534 @M-Adoo)
    • The MixBuiltin widget reduces memory usage and allows users to utilize all on_xxx event handlers, not only during the build declaration but also after the widget has been built.
  • core: removed MixBuiltinDeclarer, which is no longer needed. (#538 @M-Adoo)
  • macros: removed crate ribir_builtin that is no longer needed. (#535 @M-Adoo)

0.1.0 - 2024-03-26

πŸŽ‰πŸŽ‰πŸŽ‰ The first version of Ribir.

background

The goal of this version of Ribir is to finish the core framework and answer our questions about the feasibility of the design.

We use it to build examples and build some apps for our daily work. And we are satisfied with the experience of using it.

We are very happy to share it with you. We hope you can try it out and give us feedback. But we don't recommend you to use it in production environments yet.

Features

  • core: control the process of the entire view: compose, build, update, layout and render.
  • declarative language: not a new language, but a set of Rust macros that easily interact with Rust.
  • widgets compose system: has four kinds of widgets to support you can implement your own widget in different ways:
    • function widget and Compose, from other widgets composition.
    • Render, implement your layout and paint anything you want.
    • ComposeChild, control the compose logic between parent and child widgets and specify the template of child widgets.
  • non-intrusive state: convert your data to a listenable state, and update the view according to the change of the state.
  • layout system: learning and inspired by Flutter Sublinear layout, but not the same.
  • event system: a composition event system, that supports event bubbling and capture. Allow to compose with any widget, and exists only if you use it.
  • theme System: support full and inherit/partial theme, so you can use it to override or dynamically switch the theme of the subtree. Include palette, icons, animate transitions, the decoration widget of the widget, etc. In a very rough state and the API will be redesigned soon.
  • animations: based on state but no side effect animation, it's almost stable in concept, but not many predefined animations yet.
  • painter: convert the view to the 2D path.
  • GPU render: GPU backend for the painter, do path tessellation, so that easy to render the triangles in any GPU render engine. A wgpu implementation is provided as the default GPU render engine. Tessellation base on lyon.
  • text: support basic text typography and IME input, in a usable but rough stage.
  • widgets: the widgets library provides 20+ basic widgets, but all are in a rough stage, and the API is not stable yet.
  • examples: counter, storybook, messages, todos, wordle_game, etc.

Documented

  • introduction: add introduction.md to introduce Ribir and why choose it.
  • get started: add the get_started series of tutorials to help users get started with Ribir.