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RepRapFirmware.h
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RepRapFirmware.h
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/****************************************************************************************************
RepRapFirmware - Main Include
This includes all the other include files in the right order and defines some globals.
No other definitions or information should be in here.
-----------------------------------------------------------------------------------------------------
Version 0.1
18 November 2012
Adrian Bowyer
RepRap Professional Ltd
http://reprappro.com
Licence: GPL
****************************************************************************************************/
#ifndef REPRAPFIRMWARE_H
#define REPRAPFIRMWARE_H
#include <cstddef> // for size_t
#include <cfloat>
#include <cstdarg>
// Warn of what's to come, so we can use pointers to classes...
class Network;
class Platform;
class Webserver;
class GCodes;
class Move;
class Heat;
class Tool;
class RepRap;
class FileStore;
// A single instance of the RepRap class contains all the others
extern RepRap reprap;
// Functions and globals not part of any class
void debugPrintf(const char* fmt, ...);
int sncatf(char *dst, size_t len, const char* fmt, ...);
#if 0 // no longer used
char* ftoa(char *a, const float& f, int prec);
#endif
bool StringEndsWith(const char* string, const char* ending);
bool StringStartsWith(const char* string, const char* starting);
bool StringEquals(const char* s1, const char* s2);
int StringContains(const char* string, const char* match);
// Macro to give us the number of elements in an array
#define ARRAY_SIZE(_x) (sizeof(_x)/sizeof(_x[0]))
// Macro to give us the highest valid index into an array i.e. one less than the size
#define ARRAY_UPB(_x) (ARRAY_SIZE(_x) - 1)
extern char scratchString[];
#include "Arduino.h"
#include "Configuration.h"
#include "Network.h"
#include "Platform.h"
#include "Webserver.h"
#include "GCodes.h"
#include "Move.h"
#include "Heat.h"
#include "Tool.h"
#include "Reprap.h"
// std::min and std::max don't seem to work with this variant of gcc, so define our own ones here
// We use these only with primitive types, so pass them directly instead of by const reference
#undef min
#undef max
template<class X> inline X min(X _a, X _b)
{
return (_a < _b) ? _a : _b;
}
template<class X> inline X max(X _a, X _b)
{
return (_a > _b) ? _a : _b;
}
// Specialisations for float and double to handle NANs properly
template<> inline float min(float _a, float _b)
{
return (isnan(_a) || _a < _b) ? _a : _b;
}
template<> inline float max(float _a, float _b)
{
return (isnan(_a) || _a > _b) ? _a : _b;
}
template<> inline double min(double _a, double _b)
{
return (isnan(_a) || _a < _b) ? _a : _b;
}
template<> inline double max(double _a, double _b)
{
return (isnan(_a) || _a > _b) ? _a : _b;
}
#endif