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Program.cs
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Program.cs
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using System;
using System.Threading;
namespace My_misconceptions_about_the_lock_keyword
{
class InnerClass
{
public int FieldThatAllTheThreadsWant = 0;
}
class OuterClass
{
public InnerClass Inner = new InnerClass();
public void ChangeFieldAndWriteToTheConsole()
{
for (int i = 0; i < 20; ++i)
{
++Inner.FieldThatAllTheThreadsWant;
Console.WriteLine("{0}; field = {1}",
Thread.CurrentThread.Name,
Inner.FieldThatAllTheThreadsWant);
Thread.Sleep(1);
}
}
}
class Program
{
static OuterClass Outer = new OuterClass();
static void LockOnOuter()
{
lock (Outer)
{
Outer.ChangeFieldAndWriteToTheConsole();
}
}
static void LockOnInner()
{
lock (Outer.Inner)
{
Outer.ChangeFieldAndWriteToTheConsole();
}
}
static void DontLock()
{
Outer.ChangeFieldAndWriteToTheConsole();
}
static void WrongWay()
{
var t1 = new Thread(LockOnOuter)
{
Name = "T1"
};
var t2 = new Thread(LockOnInner)
{
Name = "T2"
};
var t3 = new Thread(DontLock)
{
Name = "T3"
};
t1.Start();
t2.Start();
t3.Start();
t1.Join();
t2.Join();
t3.Join();
Console.WriteLine("Final value: {0}", Outer.Inner.FieldThatAllTheThreadsWant);
}
static void RightWayOuter()
{
var t1 = new Thread(LockOnOuter)
{
Name = "T1"
};
var t2 = new Thread(LockOnOuter)
{
Name = "T2"
};
t1.Start();
t2.Start();
t1.Join();
t2.Join();
Console.WriteLine("Final value: {0}", Outer.Inner.FieldThatAllTheThreadsWant);
}
static void RightWayInner()
{
var t1 = new Thread(LockOnInner)
{
Name = "T1"
};
var t2 = new Thread(LockOnInner)
{
Name = "T2"
};
t1.Start();
t2.Start();
t1.Join();
t2.Join();
Console.WriteLine("Final value: {0}", Outer.Inner.FieldThatAllTheThreadsWant);
}
static void WrongWayChangingVariable()
{
var t1 = new Thread(LockOnOuter)
{
Name = "T1"
};
var t2 = new Thread(LockOnOuter)
{
Name = "T2"
};
t1.Start();
// sleep to ensure that t1 has actually started before reassigning
Thread.Sleep(10);
Outer = new OuterClass();
t2.Start();
t1.Join();
t2.Join();
Console.WriteLine("Final value: {0}", Outer.Inner.FieldThatAllTheThreadsWant);
}
static void Main(string[] args)
{
//WrongWay();
//RightWayOuter();
//RightWayInner();
WrongWayChangingVariable();
Console.ReadKey();
}
}
}